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- Fixed: Export using AutoProRig fail.
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xavier150 committed Apr 7, 2023
1 parent ecaf245 commit ef7216c
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Showing 4 changed files with 6 additions and 5 deletions.
5 changes: 3 additions & 2 deletions Release log.txt
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@@ -1,4 +1,4 @@
== Rev 0.1.3 ==
== Rev 0.1.3 ==

Initial release.

Expand Down Expand Up @@ -450,4 +450,5 @@ It is now possible to force the duration of an animation according to the scene
- Update Export Button Name
- New options for set start/end animation time with NLA.
- Fixed: ConvertGeometryNodeAttributeToUV fail after Blender 3.5
- Fixed: Geometry To UV, Correct Extrem UV, Vertex Color, Sockets Transform and Name don't apply on child objects.
- Fixed: Geometry To UV, Correct Extrem UV, Vertex Color, Sockets Transform and Name don't apply on child objects.
- Fixed: Export using AutoProRig fail.
Original file line number Diff line number Diff line change
Expand Up @@ -193,7 +193,7 @@ def ExportSingleFbxAction(
active.animation_data.action.name = TempName

ExportAutoProRig(
filepath=fullpath,
filepath=GetExportFullpath(dirpath, filename),
# export_rig_name=GetDesiredExportArmatureName(active),
bake_anim=True,
anim_export_name_string=active.animation_data.action.name,
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Expand Up @@ -172,7 +172,7 @@ def ExportSingleFbxNLAAnim(

if (export_procedure == "auto-rig-pro"):
ExportAutoProRig(
filepath=fullpath,
filepath=GetExportFullpath(dirpath, filename),
# export_rig_name=GetDesiredExportArmatureName(active),
bake_anim=True,
anim_export_name_string=active.animation_data.action.name,
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Expand Up @@ -181,7 +181,7 @@ def ExportSingleSkeletalMesh(

if (export_procedure == "auto-rig-pro"):
ExportAutoProRig(
filepath=fullpath,
filepath=GetExportFullpath(dirpath, filename),
# export_rig_name=GetDesiredExportArmatureName(active),
bake_anim=False,
mesh_smooth_type="FACE"
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