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Merge branch 'Dev' into release
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xavier150 committed Jan 31, 2024
2 parents 799d6a5 + 77aaf5f commit 0749db5
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8 changes: 8 additions & 0 deletions Release log.txt
Original file line number Diff line number Diff line change
Expand Up @@ -454,6 +454,7 @@ It is now possible to force the duration of an animation according to the scene
- Fixed: Export using AutoProRig fail.

== Rev 0.4.2 ==

- New: The addon now include a modified version of the Blender standard fbx I/O api, instead of using the original one. (Thanks SAM-tak!)
- New: Exported models and animations now use Unreal bones coordinate by default. (Thanks SAM-tak!)
- New: Supports exporting models and animations with the Unreal Mannequin bone structure from Blender. (Thanks SAM-tak!)
Expand All @@ -474,3 +475,10 @@ It is now possible to force the duration of an animation according to the scene
- Fixed: Skeletons imported with skeletal meshes use incorrect names.
- Fixed: Collection.exclude is not recovery after export when using multi view layers.
- Fixed: Camera import script doesn’t work in Unreal Engine 5.3
- Fixed: Export collections product ui script fail.
- Fixed: Camera FBX are not exported when bfu_export_fbx_camera == True.
- Fixed: Show Asset To Export Button do product script fail.
- Fixed: Curve mesh is duplicate durring export.
- Fixed: Script fail in Blender 4.0 when switch to global view.
- Fixed: UI script fail in Blender 2.9.
- Fixed: Camera scale impact the focus distance.
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