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Notification "Not Working"

Anthony Beaumont edited this page Jul 7, 2021 · 4 revisions
  1. Not every emulator/client is supported for notification [wiki/Compatibility].

  2. Make sure that the process node.exe watchdog or watchdog.exe (old version) is running since it's the one doing all the work.
    💡 You don't need to have Achievement Watcher running for notification.
    💡 If you are using Growl then it needs to be running as well.

  3. Your game must be set to "Window borderless" for the notification to be rendered on top of it.
    You can not "draw" above an exclusive fullscreen application without using a DirectX/Vulkan/OpenGL hook aka overlay.
    If the game doesn't have said option you can use something like "Borderless Gaming".

  4. Make sure your system settings allow notification for fullscreen application and games (Windows 8 / 10).
    Most of the time the automatic game and fullscreen rule in focus assistant will be in your way by default !
    This is better explained here : [wiki/notification/Toast notification].

  5. By default Watchdog checks if the game's binary is running when an achievement is unlocked.
    If the binary info is missing then this check is skipped.
    The binary comes from an automated generated list and can be wrong (you can report mismatch here).
    If this check gives you trouble you can disable it by
    setting checkIfProcessIsRunning to false in %AppData%\Achievement Watcher\cfg\options.ini under [notification_advanced].

  6. In doubt check the logs : %AppData%\Achievement Watcher\logs\notification.log.

⚠️ NB:
The notification "Now Playing" when you start a game is not an indication that achievement notification is enabled and that all is fine. It just notifies you that the playtime tracking has started.