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AVFAudio watchOS xcode15.0 b2
Manuel de la Pena edited this page Jan 5, 2024
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#AVFAudio.framework ##mandel
diff -ruN /Applications/Xcode_15.0.0-beta.app/Contents/Developer/Platforms/WatchOS.platform/Developer/SDKs/WatchOS.sdk/System/Library/Frameworks/AVFAudio.framework/Headers/AVAudioEngine.h /Applications/Xcode_15.0.0-beta2.app/Contents/Developer/Platforms/WatchOS.platform/Developer/SDKs/WatchOS.sdk/System/Library/Frameworks/AVFAudio.framework/Headers/AVAudioEngine.h
--- /Applications/Xcode_15.0.0-beta.app/Contents/Developer/Platforms/WatchOS.platform/Developer/SDKs/WatchOS.sdk/System/Library/Frameworks/AVFAudio.framework/Headers/AVAudioEngine.h 2023-05-19 20:45:51
+++ /Applications/Xcode_15.0.0-beta2.app/Contents/Developer/Platforms/WatchOS.platform/Developer/SDKs/WatchOS.sdk/System/Library/Frameworks/AVFAudio.framework/Headers/AVAudioEngine.h 2023-06-10 01:51:04
@@ -462,6 +462,12 @@
Trying to perform input through the input node when it is not enabled or available will
cause the engine to throw an error (when possible) or an exception.
+ Note that if the engine has at any point previously had its inputNode enabled and permission to
+ record was granted, then any time the engine is running, the mic-in-use indicator will appear.
+
+ For applications which may need to dynamically switch between output-only and input-output
+ modes, it may be advantageous to use two engine instances.
+
In manual rendering mode, the input node can be used to synchronously supply data to
the engine while it is rendering (see
`AVAudioInputNode(setManualRenderingInputPCMFormat:inputBlock:)`.
- README
- xcode13.0 Binding Status
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- xcode14.0 Binding Status
- xcode14.1 Binding Status
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- xcode15.0 Binding Status
- xcode15.1 Binding Status
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- xcode16.0 Binding Status
- xcode16.1 Binding Status
- xcode16.2 Binding Status