ECS for the game server
Dumbledore sacrifices some performance for allowing async calling. However, the performance seems to be comparable to other projects such as hecs.
This project is experimental and is designed to be used in a server environment.
Basically using async calls on a normal game client might not be optimal.
If you have any suggestions, please let me know. I am open to any feedback on this project.
- hecs, Which I used as a reference for this project and is a great starting point for maintained ECS
- bevy
- specs
- legion
I used a random name generator also known as peterhenryd.
"it makes sense. an ecs is magical + controls everything" - peterhenryd
Special thanks to SanderMertens for his resources on ECS design.