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overview
Currently, our API consists of these components: OperationType
, VariableType
, ConnectionState
, AllowFlags
, CollisionFlags
, Callback
, Utils
, Room
, Replay
, EventFactory
, Query
, Library
, RoomConfig
, Plugin
, Renderer
, Errors
, Language
, Impl
.
Here is a classification of these components:
These are some constant values defined mostly to let us understand returning values of some functions.
OperationType
: Click here for detailed explanation.
VariableType
: Click here for detailed explanation.
AddonType
: Click here for detailed explanation.
ConnectionState
: Click here for detailed explanation.
AllowFlags
: Click here for detailed explanation.
Direction
: Click here for detailed explanation.
CollisionFlags
: Click here for detailed explanation.
CameraFollow
: Click here for detailed explanation.
BackgroundType
: Click here for detailed explanation.
GamePlayState
: Click here for detailed explanation.
BanEntryType
: Click here for detailed explanation.
PlayerPositionInGame
: Click here for detailed explanation.
These are mostly big objects, some consisting of many constants, functions or objects.
Callback
: Click here for detailed explanation.
Utils
: Click here for detailed explanation.
Room
: Click here for detailed explanation.
Replay
: Click here for detailed explanation.
EventFactory
: Click here for detailed explanation.
Query
: Click here for detailed explanation.
Errors
: Click here for detailed explanation.
Impl
: Click here for detailed explanation.
These are some important helper classes.
Library
: Click here for detailed explanation.
RoomConfig
: Click here for detailed explanation.
Plugin
: Click here for detailed explanation.
Renderer
: Click here for detailed explanation.
Language
: Click here for detailed explanation.