Test build 3539
Changes
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Massive performances gains and reduced memory footprint, opengl version required bumped to 4.1
- noggit_bindless.exe has better performances but uses bindless textures which aren't supported on old hardware or by some software like renderdoc
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Improve texturing at the chunks' border
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Auto generate fatigue for ocean water chunks at max depth (you need to update your .map on the server)
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Add option to export maps using the old liquid format (MCLQ) for older clients
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Add option to have models follow the ground when using the raise/lower tool
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Add option to only change the terrain above or below the cursor when using the raise/lower tool
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Add asset browser for the object editor
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Copy the selected model name to the clipboard
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Add function to load the full map (Editor menu), each adt is marked as changed to prevent unloading
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Moved the settings storage to settings.ini in the noggit folder
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Add frametime target to limit fps (FPS = 1000/frametime)
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Add setting to change the radius around which adt get loaded
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Add setting to change the number of async loading thread
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Show loaded model instances count in the bottom bar
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Add toggle option for the sky and skybox rendering
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Add fps camera option which follow the terrain at a fixed height
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Add debug camera option to be able to see what's being culled or not
Fixes
- Fix vsync setting
- Fix crash when unloading adts
- Fix crash when fixing UIDs with missing adts
- Fix duplication issue when deleting a wmo spanning multiple adt with some unloaded
- Fix issue with light when the map 0 isn't in the dbc
- Fix _h textures showing up in the texture palette
- Fix default project path