Skip to content

Test build 3539

Compare
Choose a tag to compare
@Adspartan Adspartan released this 24 May 22:47
· 191 commits to default since this release

Changes

  • Massive performances gains and reduced memory footprint, opengl version required bumped to 4.1

    • noggit_bindless.exe has better performances but uses bindless textures which aren't supported on old hardware or by some software like renderdoc
  • Improve texturing at the chunks' border

  • Auto generate fatigue for ocean water chunks at max depth (you need to update your .map on the server)

  • Add option to export maps using the old liquid format (MCLQ) for older clients

  • Add option to have models follow the ground when using the raise/lower tool

  • Add option to only change the terrain above or below the cursor when using the raise/lower tool

  • Add asset browser for the object editor

  • Copy the selected model name to the clipboard

  • Add function to load the full map (Editor menu), each adt is marked as changed to prevent unloading

  • Moved the settings storage to settings.ini in the noggit folder

  • Add frametime target to limit fps (FPS = 1000/frametime)

  • Add setting to change the radius around which adt get loaded

  • Add setting to change the number of async loading thread

  • Show loaded model instances count in the bottom bar

  • Add toggle option for the sky and skybox rendering

  • Add fps camera option which follow the terrain at a fixed height

  • Add debug camera option to be able to see what's being culled or not

Fixes

  • Fix vsync setting
  • Fix crash when unloading adts
  • Fix crash when fixing UIDs with missing adts
  • Fix duplication issue when deleting a wmo spanning multiple adt with some unloaded
  • Fix issue with light when the map 0 isn't in the dbc
  • Fix _h textures showing up in the texture palette
  • Fix default project path