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Storyboarder File Format
Eric Skogen edited this page Nov 16, 2017
·
1 revision
.storyboarder
docs in JSON Schema format (WIP)
{
"$schema": "http://json-schema.org/draft-06/schema#",
"title": "Storyboarder Scene",
"description": "A single Storyboarder Scene",
"type": "object",
"properties": {
"version": {
"description": "Version string of the .storyboarder schema used by this file. Format: major.minor.patch",
"type": "string"
},
"aspectRatio": {
"description": "Aspect ratio of the images in the scene. Width divided by height.",
"type": "number"
},
"fps": {
"description": "Frames per second. One of: [12, 15, 24, 23.976, 25, 29.97, 30, 50, 59.94, 60]",
"type": "number"
},
"defaultBoardTiming": {
"description": "Default length for a new board in milliseconds. This value is used for board duration if board duration is nil or 0.",
"type": "number"
},
"boards": {
"description": "List of boards",
"type": "array",
"properties": {
"uid": {
"description": "Unique ID for the board. 5 alphanumeric characters, uppercase.",
"type": "string"
},
"url": {
"description": "Filename of main PNG. Format is `board-{number}-{uid}.png`.",
"type": "string"
},
"newShot": {
"description": "Is this the first board of a new shot?",
"type": "boolean"
},
"lastEdited": {
"description": "Time of last edit. In practice, this is actually only modified when the board is inserted or duplicated. Format is msecs in Unix time.",
"type": "integer"
},
"layers": {
"description": "Layers data",
"type": "object",
"properties": {
"reference": {
"description": "",
"type": "object",
"properties": {
"url": {
"description": "Filename of reference layer PNG, e.g.: `board-{number}-{uid}-reference.png`",
"type": "string"
},
"opacity": {
"description": "Opacity of reference layer, 0 … 1`",
"type": "number"
}
}
},
"notes": {
"description": "",
"type": "object",
"properties": {
"url": {
"description": "Filename of notes layer PNG, e.g.: `board-{number}-{uid}-notes.png`",
"type": "string"
}
}
}
}
},
"number": {
"description": "Board number",
"type": "integer"
},
"shot": {
"description": "Shot number, e.g.: 1A. After the 27th board, indexes are appended (e.g.: 27 = 1A2). After that, each Z triggers the next change in index. E.g.: in shot 1, board 27 = 1A2, board 51 = 1Y2, but board 52 = 1Z3.",
"type": "string"
},
"time": {
"description": "Time the board appears in the scene, in msecs. Based on sum of durations of prior boards.",
"type": "number"
},
"lineMileage": {
"description": "Calculated line mileage of the board",
"type": "number"
},
"notes": {
"description": "Notes",
"type": "string"
},
"dialogue": {
"description": "Dialogue",
"type": "string"
},
"action": {
"description": "Action",
"type": "string"
},
"notes": {
"description": "Notes",
"type": "string"
},
"sts": {
"description": "Shot Template System object to recreate the Shot Generator environment",
"type": "object"
},
"duration": {
"description": "Duration of the board, in msecs.",
"type": "number"
},
"link": {
"shot": {
"description": "Filename of linked art file (PSD). By convention this will be named the same as `url` but with the extensions `.psd`",
"type": "string"
}
}
},
"required": ["uid", "url"]
}
},
"required": ["version", "aspectRatio", "fps", "defaultBoardTiming", "boards"]
}
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What is Storyboarder?
Previously Answered Questions
Layers in Storyboarder
Shot Generator
How to use Shot Generator
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Creating a scene in VR
Creating custom 3D Models for Shot Generator
Creating custom Emotions for Characters in Shot Generator
Development Plan
v1.18 Plan
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