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fix: Listen few audios at the same time [WPB-11180] #3639
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b94a1eb
fix: Listen few audios at the same time
borichellow 588db26
Merge branch 'develop' into fix/listen_few_audios_at_the_same_time
borichellow c4872ab
Fix build
borichellow 8f34688
Added singleton ConversationAudioMessagePlayerProvider to provide pla…
borichellow 5c33a4b
Merge branch 'develop' into fix/listen_few_audios_at_the_same_time
borichellow 8deee05
Cleared code
borichellow f5ef9e8
Merge branch 'develop' into fix/listen_few_audios_at_the_same_time
borichellow b2ff0b7
Merge branch 'develop' into fix/listen_few_audios_at_the_same_time
borichellow 057be71
Review fixes
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making it a Singleton it not really the way to go since we do not want to keep it in memory forever maybe try @reusable instead ?
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I think there is potential for many resusable being used at the same time, when threads gets involved. Not sure if that matters in this case.
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unfortunately
@Reusable
is useless here, as it doesn't guaranty "not re-creating" a new instance of Player. So i added a Singleton Provider, which will provide a player instance (create it if needed) and free space, when player is not used anymore