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Attempt at a Roguelite for browsers, with realtime online multiplayer

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wildex999/Derange.io

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Derange.io

An experiment in creating a 2D Roguelite Multiplayer game. The idea was to have a simple top-down perspective, controlling using WASD, and using the mouse to aim/attack. It is written in TypeScript, compiling to Javascript for both the Server and the Client.

For now what works:

  • NodeJS Server allowing clients to connect and sync. It spawns some default enemies which will move around. Connecting clients will receive their own player which they can control.
  • Client which will connect to the server, and control its own character. It can move, attack enemies, and will collied with the environment/enemies.
  • Network syncinc works, but is basic. I did experiment some with local prediction, while using an authorative server.
  • Started work on a "click" branch, where I move away from WASD movement and instead use click-to-move, more like DOTA. This was to experiment with avoiding local prediction and correction, instead leaving everything to the server.

How to use:

  • Build Client: npm run buildclient

  • Run Client: Use a server like caddy to host the files, and start index.html in Chrome.

  • Build Server: npm run buildserver

  • Run Server: node build/server.js

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Attempt at a Roguelite for browsers, with realtime online multiplayer

htpp://derange.io

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