f.i.s.h. - where the fun in socializing heightens! Is it 'furry interactions in social havens' or maybe 'frolicking in silly humor'? Dive into our ocean of possibilities and find out if our furry friends are really 'fellow creatures in social harmony' or just 'furious inhabitants sharing habitats.' It's a sea-cret we are ready to unleash.
Play our game at https://fish-9h25.onrender.com! 🎣
React, Phaser, TailwindCSS, Animate.css, Recharts, Zustand, Axios, React Query, Lodash, react-hook-form
, react-icons
, react-timer-hook
, react-sketch-canvas
, react-text-transition
, tailwind-scrollbar
Node.js, Next.js, Pusher, MongoDB, Lucia Auth, mongoose
, typegoose
- https://uppbeat.io/track/michael-grubb/floating-cat
- https://uppbeat.io/track/color-parade/pixel-playground
- https://uppbeat.io/track/simon-folwar/my-little-world
- https://uppbeat.io/track/avbe/everyday-motion
- https://uppbeat.io/track/zac-tiessen/the-gaming-of-the-shrew
- https://uppbeat.io/track/simon-folwar/skylight
- Created Sentence Symphony game (so many useEffects)
- Designed all popups, title screen, onboarding screen, exterior, some sprites, yeahhh
- Stomped on bugs about multiplayer movement/scene changes
- Carried the project with Pusher
- Mastered Tailwind
- Figured out authentication (I hate
next-auth
) - Got mongo to mon-go and
react-query
to query - Implemented Zustand stores for about everything
- Made multiplayer movement work with scene changes (also used Pusher)
- Organize, organize, organize
- Designed interior and study room
- Implemented stopwatch with sprite animations in study room
- MOO-SIC
- Drew sprites and objects (artist fr)
- Figured out single-player scene changes