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Apply limit direction when ticking keyframed animation in cc
When ticking an animation, we trim to the current iteration. The trim process snaps the iteration time to the boundary of the active interval if outside the interval. This snapping prevents us from applying the correct limit direction when using a step timing function. During the trim process, we now compute the limit direction to apply if needed. We have two sets of animation curves in use: keyframed animation curves, and animation curve adapters. The former apply timing functions while the later do linear interpolation. To keep things simple, we now have 2 curve sampling functions: GetValue and GetTransformedValue. NOTREACHED added to the branch that should not be used for each of the animation curves. Bug: 40870829 Change-Id: I2ede2242fb270464626b84766e17665215dd9c72 Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/5689318 Reviewed-by: Robert Flack <[email protected]> Commit-Queue: Kevin Ellis <[email protected]> Cr-Commit-Position: refs/heads/main@{#1330344}
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