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Unified lighting effects across multiple brands and various games.

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Aurora - Unified Lighting Effects

Aurora Logo

Link to Aurora's webpage, includes some demos and changelogs

All Contributors Latest Version Total Downloads Build status Build status

Project Aurora is a utility that unifies RGB lighting devices across different brands and enables them to work alongside each other, all while adding and improving RGB lighting support for various games that previous had none or little RGB lighting support. Aurora is mainly written in C#, but has C++ components to implement native support for other games.

Have a look at our website for a better look at Aurora and its features!

You can find the list of Supported Games and Devices here

Download

Latest stable release

Most recent release (potentially unstable)

Bleeding-edge builds (decent chance they're going to have issues)

Discord Server

Having issues? Want to discuss changes or talk about possible features? Want to be involved in the development and design process of Aurora? Join our Discord server and get involved!

How to Install

AUTOMATIC

  1. Download the 'Aurora-setup-vX.X.X.exe' from any of the options found under the Download section, every recent release should have this available
  2. Run the executable and install it, all requirements should be installed for you.
  3. Start using Aurora!

MANUAL

  1. First of all, make sure that your PC meets the requirements listed above. Also, make sure that you have Visual C++ Redistributable Packages for Visual Studio 2017 and Microsoft .NET Framework 4.6.1 installed.
  2. Download the latest release from above
  3. Extract the archive anywhere on your computer. Preferably keep it in a location you can easily access.
  4. Run "Aurora.exe", from that point, Aurora should provide you with further instructions and options.

Contributors ✨

Thanks goes to these wonderful people (emoji key):

Anton Pupkov
Anton Pupkov

💻 💬 📖 🎨 🚇 👀
Simon W
Simon W

💻 💬 📖 🚇 👀 📆 🚧
Will Bennion
Will Bennion

💻 💬 📖 🚧
Diogo Trindade
Diogo Trindade

💻 💬 🚧
Gurjot
Gurjot

💻 💬 🚧
Tim Oberle
Tim Oberle

💻 💬 🐛
SnakePin
SnakePin

💻 💬
MoshiMoshi0
MoshiMoshi0

💻 💬
Rajko Stojadinovic
Rajko Stojadinovic

💻
DogeAmazed
DogeAmazed

💻
Igor Voronin
Igor Voronin

💻 🤔
Arturs Ziborovs
Arturs Ziborovs

💻
Sebastian Rodriguez
Sebastian Rodriguez

💻
Joey Ballentine
Joey Ballentine

💻
孟晓宁
孟晓宁

💻
Łukasz Ordon
Łukasz Ordon

💬
Popat0
Popat0

💬

This project follows the all-contributors specification. Contributions of any kind welcome!

Contribute

If you're a developer or just a software user you can help the project by:

  • Opening an issue to report any bugs you experience (please see if an issue already exists before opening an issue)
  • Trying to find where the problem lies with a particular issue (regardless of your skill level, information is always helpful)
  • Fixing issues, if you spot an issue you think you can fix, please make a fork and submit a pull request that solves the issue. Any contributions are welcome!
    • Right now we don't have a very fixed code styling due to the amount of inconsistency in the project. At some point I'm going to go through and make it all consistent, but it'll probably be CamelCase or a slight variation of it that'll be used.

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Unified lighting effects across multiple brands and various games.

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  • C# 92.9%
  • C++ 5.7%
  • C 1.1%
  • Other 0.3%