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Three JS 에서 물체에 테두리를 추가하는 것이 생각보다 까다롭습니다.
EdgesGeometry 와 LineBasicMaterial 을 활용하는 방법도 있지만, 공식 문서에도 나와있듯이 두께 조절이 가능하지 않습니다.
위의 한계점을 극복하기 위해 머터리얼의 프라그먼트 셰이더를 조작하여 테두리 두께와 색상을 자유롭게 지정할 수 있는 유틸을 추가합니다.
참고: https://discourse.threejs.org/t/how-to-make-a-2d-border-with-the-same-thickness-around-the-entire-perimeter/28487/6