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Section 3.2.1: Clarify Game streaming requirements
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Partial fixes for #103
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xingri committed Nov 9, 2023
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Expand Up @@ -298,6 +298,30 @@ <h4>Game streaming</h4>
delay. This requirement is addressed by jitterBufferTarget, defined in
[[?WebRTC-Extensions]] Section 6.</td>
</tr>
<tr>
<td>N48</td>
<td>The application must be able to control video decoding to continue even
after a frame-loss without waiting for a key frame. This enables fast recovery
from lossy network conditions.</td>
</tr>
<tr>
<td>N49</td>
<td>The Application must be able to configure RTCP feedback transmission
interval (e.g., Transport-wide RTCP Feedback Message). This helps application
to adapt video quality to varying network.</td>
</tr>
<tr>
<td>N50</td>
<td>The user agent must use the most efficient congestion control based on
platform, network’s capability, and other factors such as L4S. This helps
application to adapt video quality to varying network.</td>
</tr>
<tr>
<td>N51</td>
<td>The user agent needs to provide the jitter buffer to account for jitter
in the pipeline up to the frame render stage. This helps application
to maintain consistent latency.</td>
</tr>
</tbody>
</table>
<p>Experience: Microsoft's Xbox Cloud Gaming and NVIDIA's GeForce NOW are examples of this use case, with media
Expand Down Expand Up @@ -1065,9 +1089,33 @@ <h3>Requirements Summary</h3>
<td>The WebRTC connection can generate signals indicating demands
for keyframes, and surface those to the application.</td>
</tr>
<tr id="N48">
<td>N48</td>
<td>The application must be able to control video decoding to continue even
after a frame-loss without waiting for a key frame. This enables fast recovery
from lossy network conditions.</td>
</tr>
<tr id="N49">
<td>N49</td>
<td>The Application must be able to configure RTCP feedback transmission
interval (e.g., Transport-wide RTCP Feedback Message). This helps application
to adapt video quality to varying network.</td>
</tr>
<tr id="N50">
<td>N50</td>
<td>The user agent must use the most efficient congestion control based on
platform, network’s capability, and other factors such as L4S. This helps
application to adapt video quality to varying network.</td>
</tr>
<tr id="N51">
<td>N51</td>
<td>The user agent needs to provide the jitter buffer to account for jitter
in the pipeline up to the frame render stage. This helps application
to maintain consistent latency.</td>
</tr>
</tbody>
</table>
<p class="note">Requirements N40-N47 have unresolved comments from a Call for Consensus (CfC).</p>
<p class="note">Requirements N40-N51 have unresolved comments from a Call for Consensus (CfC).</p>
</section>
</body>
</html>

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