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Remove unresolved issues statement
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aboba authored Dec 8, 2023
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18 changes: 10 additions & 8 deletions index.html
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Expand Up @@ -260,13 +260,14 @@ <h3>File Sharing</h3>
<h3>Low latency streaming</h3>
<section id="game-streaming">
<h4>Game streaming</h4>
<p>Game streaming involves the sending of audio and video (potentially at high resolution and framerate)
to the recipient, along with data being sent in the opposite direction. Games can be streamed either
from a cloud service (client/server), or from a peer game console (P2P). It is highly desirable that
media flow without interruption, and that game players not reveal their location to each other. Even in
the case of games streamed from a cloud service, it can be desirable for players to be able to communicate
with each other directly (via chat, audio or video).</p>
<p class="note">This use case has completed a Call for Consensus (CfC) [[?CFC-Low-Latency]] but has unresolved issues.</p>
<p>
Game streaming involves the sending of audio and video (potentially at high resolution and framerate)
to the recipient, along with data being sent in the opposite direction. Games can be streamed either
from a cloud service (client/server), or from a peer game console (P2P). It is highly desirable that
media flow without interruption, and that game players not reveal their location to each other. Even in
the case of games streamed from a cloud service, it can be desirable for players to be able to communicate
with each other directly (via chat, audio or video).
</p>
<table class="simple">
<thead>
<tr>
Expand Down Expand Up @@ -305,7 +306,8 @@ <h4>Game streaming</h4>
</section>
<section id="auction">
<h4>Ultra Low latency Broadcast with Fanout</h4>
<p>There are streaming applications that require large scale as well as ultra low latency
<p>
There are streaming applications that require large scale as well as ultra low latency
such as auctions. Live audio, video and data is sent to thousands of recipients.
Limited interactivity may be supported, such as capturing audio/video from
auction bidders. Both the media senders and receivers may be behind a NAT.
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