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Define user activation and added references in getGamepads and gamepa… #107
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This is capturing the right idea, but I think we probably want to layer this onto of HTML's "triggered by user activation". I'll propose some alternative wording.
Note to self: add "triggered by gamepad activation". |
This is generally a good idea. Talking with @nondebug and other folks on the call, it would be good if it generated a true activation event as part of HTML... that could be used for going fullscreen. |
(I suggest we close this pull request and send something new that covers the use cases that we are interested in) |
…dConnected.
Closes #72
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