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Define user activation and added references in getGamepads and gamepa… #107

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@knyg knyg commented Sep 19, 2019

…dConnected.

Closes #72

The following tasks have been completed:

  • Modified Web platform tests (link to pull request)

Implementation commitment:


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@marcoscaceres marcoscaceres left a comment

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This is capturing the right idea, but I think we probably want to layer this onto of HTML's "triggered by user activation". I'll propose some alternative wording.

@marcoscaceres marcoscaceres self-assigned this Sep 26, 2019
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Note to self: add "triggered by gamepad activation".

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This is generally a good idea. Talking with @nondebug and other folks on the call, it would be good if it generated a true activation event as part of HTML... that could be used for going fullscreen.

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(I suggest we close this pull request and send something new that covers the use cases that we are interested in)

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Clarifications for getGamepads / user activations
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