What's Changed
- Fixed various issues with handling 'extended' keys on the Windows pla… by @lufriem in #1248
- Handle GetWindowLongPtr errors as advised by Win32 docs by @AnyOldName3 in #1257
- Win32 window refinements by @robertosfield in #1259
- Fix shadow map size typo by @AnyOldName3 in #1261
- Ensure animation ends on final key frame by @rolandhill in #1263
- Implemented release of static data after transfer to the GPU by @rms7326 in #1275
- Refactor of TransferTask to add support for using TransferTask in CompileTraversal. by @robertosfield in #1279
- Implemented vsg::PolytopeIntersector by @robertosfield in #1287
- Cache the block which most recently successfully allocated something by @AnyOldName3 in #1284
- Added copy and clone for view and projection matrix by @rms7326 in #1299
- Bump ci vulkan sdk by @AnyOldName3 in #1306
- Intersect text with PolytopeIntersector or LineSegmentIntersector by @TP-David in #1318
- VSG_array3D short/unsigned short support by @hearga in #1330
New Contributors
Full Changelog: v1.1.7...v1.1.8