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Impoved handling of storage buffer alignment #962

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Sep 7, 2023
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2 changes: 1 addition & 1 deletion include/vsg/state/DescriptorBuffer.h
Original file line number Diff line number Diff line change
Expand Up @@ -19,7 +19,7 @@ namespace vsg
{

/// DescriptorBuffer is a Descriptor class that encapsulates the bufferInfoList used to set VkWriteDescriptorSet::pBufferInfo settings
/// DescriptorBuffer is a means for passing uniforms to shaders.
/// DescriptorBuffer is a means for passing uniform and storage buffers to shaders.
class VSG_DECLSPEC DescriptorBuffer : public Inherit<Descriptor, DescriptorBuffer>
{
public:
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2 changes: 2 additions & 0 deletions src/vsg/state/BufferInfo.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -198,6 +198,7 @@ bool vsg::createBufferAndTransferData(Context& context, const BufferInfoList& bu

VkDeviceSize alignment = 4;
if (usage == VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT) alignment = device->getPhysicalDevice()->getProperties().limits.minUniformBufferOffsetAlignment;
else if (usage == VK_BUFFER_USAGE_STORAGE_BUFFER_BIT) alignment = device->getPhysicalDevice()->getProperties().limits.minStorageBufferOffsetAlignment;

VkDeviceSize totalSize = 0;
VkDeviceSize offset = 0;
Expand Down Expand Up @@ -303,6 +304,7 @@ BufferInfoList vsg::createHostVisibleBuffer(Device* device, const DataList& data

VkDeviceSize alignment = 4;
if (usage == VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT) alignment = device->getPhysicalDevice()->getProperties().limits.minUniformBufferOffsetAlignment;
else if (usage == VK_BUFFER_USAGE_STORAGE_BUFFER_BIT) alignment = device->getPhysicalDevice()->getProperties().limits.minStorageBufferOffsetAlignment;

VkDeviceSize totalSize = 0;
VkDeviceSize offset = 0;
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