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renamed "Uniform" to "DescriptorBuffer" #956
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Shouldn't this be enableDescriptor()?
W.r.t [[deprecated]], do you know whether doxygen can handle it in a sensible way?
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no.
GraphicsPipelineConfigurator::enableBuffer()
is still good in my opinion. see my previous comment posted at the same time as yours just now.There was a problem hiding this comment.
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I think enableBuffer() is more confusing that the original enableUniform(). Buffer has a distinct mean in VSG and Vulkan, it refers to a whole buffer not a subset that is can be as a uniform and storage.
enableDescriptor() is more generic than enableTexture()/enableUniform() but it does at least still map to DescriptorBuffer/DescriptorImage. If we want to replace enableUniform()/enableTexture() then it would probably be best as enableDescriptorBuffer()/enableDescriptorImage().
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Right, I came to nearly the same conclusion but decided at the time that shorter method names would be better. Note that the word "descriptor" shows up twice in
DescriptorConfigurator::enableDescriptorBuffer()
so why not just make itDescriptorConfigurator::enableBuffer()
?But really I could have gone either way.
DescriptorConfigurator::enableDescriptorBuffer()
is not too bad in length.There was a problem hiding this comment.
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Also, I want to keep this PR to the uniform/storage issue and follow-up with a rename for the texture/image methods right after.
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Perhaps just DescriptorConfigurator::enable(..) then?
Though, as we'll need to keep it consistent with the GraphicsPipelineConfigurator API.
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If you can stand the slight inconsistency for this PR, I'd like to make this change first, keeping it as is at the moment (
enableDescriptorBuffer()
, etc) and come back with another PR to renameenableTexture()
toenableDescriptorImage()
. This is because the down-stream changes are many and separating this out keeps it all straight in my head.