Updated the cmake build_ShaderSets script to make it more portable an… #4881
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name: CI | |
on: | |
push: | |
pull_request: | |
env: | |
BuildDocEnabled: ${{ github.event_name == 'push' && github.ref == 'refs/heads/master' }} | |
jobs: | |
build: | |
runs-on: ${{ matrix.os }} | |
strategy: | |
matrix: | |
os: [ubuntu-latest, macos-latest, windows-latest] | |
vulkan-version: [1.3.224.1] | |
build-shared: [OFF] | |
include: | |
- build-shared: ON | |
os: windows-latest | |
vulkan-version: 1.3.224.1 | |
continue-on-error: ${{ matrix.vulkan-version == 'latest' }} | |
steps: | |
- uses: actions/checkout@v2 | |
- name: Setup cmake | |
uses: jwlawson/[email protected] | |
with: | |
cmake-version: ${{ env.CMakeVersion }} | |
- name: Install Vulkan SDK | |
uses: humbletim/[email protected] | |
with: | |
version: ${{ matrix.vulkan-version }} | |
cache: true | |
- name: Add MSBuild to PATH | |
uses: microsoft/setup-msbuild@v2 | |
if: startsWith(matrix.os, 'windows') | |
- name: Build and Install VSG | |
shell: bash | |
run: | | |
if [ "$RUNNER_OS" == "Windows" ]; then | |
cmake . -DBUILD_SHARED_LIBS=${{matrix.build-shared}} -A x64 | |
cmake --build . | |
elif [ "$RUNNER_OS" == "Linux" ]; then | |
cmake . -DBUILD_SHARED_LIBS=${{matrix.build-shared}} | |
make -j 3 && sudo make install | |
elif [ "$RUNNER_OS" == "macOS" ]; then | |
cmake . -DBUILD_SHARED_LIBS=${{matrix.build-shared}} | |
make -j 4 && sudo make install | |
else | |
echo "$RUNNER_OS not supported" | |
exit 1 | |
fi |