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Level Implementation/Design #4
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PierreALeger
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Feb 15, 2017
Made some quick and dirty doors and pressure plates, doors implement OSControllable. Just slapped on the default character controller for the dog. Haven't implemented the hiding spot, not sure yet how the proximity paradox is implemented so I just laid down a slab of concrete so the "dog" can get out of range
PierreALeger
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Feb 17, 2017
Should fix the missing prefab problem
vladimirdlc
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vladimirdlc
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vladimirdlc
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Feb 25, 2017
Yisas
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Feb 25, 2017
…ed the multiplicator for animation speed to the door script.
vladimirdlc
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Yisas
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Yisas
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Mar 10, 2017
…Character into PuppyMovement, ProtoDemoWithPuppy scene, forgot to make these commits atomic
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vladimirdlc
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