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Level Implementation/Design #4

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Yisas opened this issue Feb 2, 2017 · 0 comments
Open

Level Implementation/Design #4

Yisas opened this issue Feb 2, 2017 · 0 comments

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@Yisas
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Yisas commented Feb 2, 2017

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Yisas added a commit that referenced this issue Feb 10, 2017
PierreALeger added a commit that referenced this issue Feb 15, 2017
Made some quick and dirty doors and pressure plates, doors implement
OSControllable. Just slapped on the default character controller for the
dog. Haven't implemented the hiding spot, not sure yet how the proximity
paradox is implemented so I just laid down a slab of concrete so the
"dog" can get out of range
PierreALeger added a commit that referenced this issue Feb 17, 2017
Should fix the missing prefab problem
Yisas added a commit that referenced this issue Feb 17, 2017
vladimirdlc added a commit that referenced this issue Feb 20, 2017
Yisas added a commit that referenced this issue Feb 21, 2017
Yisas added a commit that referenced this issue Feb 25, 2017
…ed the multiplicator for animation speed to the door script.
Yisas added a commit that referenced this issue Mar 2, 2017
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Yisas added a commit that referenced this issue Mar 3, 2017
Yisas added a commit that referenced this issue Mar 10, 2017
…Character into PuppyMovement, ProtoDemoWithPuppy scene, forgot to make these commits atomic
Yisas added a commit that referenced this issue Mar 24, 2017
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Yisas added a commit that referenced this issue Mar 24, 2017
vladimirdlc added a commit that referenced this issue Mar 24, 2017
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