-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
I merged dev into PA_Tweaks, but I haven't merged "down" to dev yet. Most conflicts should be resolved. Here's a recap of what's been done on this branch. - 3 rewind types selectable from TimeManager script - Fixed clone color code - Snapping camera to earliest clone - TimeManager script requires a reference to the camera assigned to the player - Everything is hardcoded to display 0 (if needed could put a field eventually that allows us to set this at will) - Warp bubble - not applied to main character yet, will do this ASAP but right now I got other stuff to do - there is a lifetime field in TimeManager and WarpBubble script, set those two fields to the same value if it's not done already (should be 20 I think). Will hardcode something once we settle on a value - The warp effect is a prefab whose state is modified by the engine's clock, so it should look/behave as expected when doing stuff "out of time". It's not super pretty but the implementation is robust and if we want to improve we could swap it with something else, as long as it is consistent with the actual interface - Pressure plate - All bugs related to pressure plates should be fixed - Clones will toggle off pressure plate when warping out - Plates will no longer trigger when disabling the LayerCollisions - Added a bool check for robustness As mentioned in #programmers, the lerp for the camera isn't done yet, it will require some reworking of the engine to make it look nice
- Loading branch information
1 parent
461e285
commit de003cb
Showing
8 changed files
with
241 additions
and
159 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.