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#1 Camera clipping fix
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Yisas committed Mar 13, 2017
1 parent d979923 commit 2378bd5
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Showing 2 changed files with 26 additions and 26 deletions.
44 changes: 22 additions & 22 deletions Assets/PATimeRefactor/Assets/_Scenes/ProtoDemoWithPuppy.unity
Original file line number Diff line number Diff line change
Expand Up @@ -5036,28 +5036,6 @@ MeshFilter:
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 962845805}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!84 &979869347
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m_PrefabParentObject: {fileID: 0}
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m_Name:
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Hash: 00000000000000000000000000000000
m_Width: 611
m_Height: 755
m_AntiAliasing: 2
m_DepthFormat: 2
m_ColorFormat: 0
m_MipMap: 0
m_GenerateMips: 1
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m_TextureSettings:
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m_MipBias: 0
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Expand Down Expand Up @@ -5328,6 +5306,28 @@ Transform:
m_Father: {fileID: 1946650929}
m_RootOrder: 5
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!84 &1019875016
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8 changes: 4 additions & 4 deletions Assets/Prefabs/Ground Characters/Test Dog.prefab
Original file line number Diff line number Diff line change
Expand Up @@ -899,7 +899,7 @@ Transform:
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1765899317826250}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -0, y: 0.09, z: 0.095}
m_LocalPosition: {x: -0, y: 0.09, z: 0.111}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 4382361632791688}
Expand Down Expand Up @@ -1693,7 +1693,7 @@ Camera:
y: 0
width: 1
height: 1
near clip plane: 0.3
near clip plane: 0.01
far clip plane: 1000
field of view: 60
orthographic: 0
Expand Down Expand Up @@ -1954,9 +1954,9 @@ CapsuleCollider:
m_IsTrigger: 0
m_Enabled: 1
m_Radius: 0.059661403
m_Height: 0.22630186
m_Height: 0.1973693
m_Direction: 2
m_Center: {x: 0, y: 0.052, z: 0}
m_Center: {x: 0, y: 0.052, z: 0.03}
--- !u!137 &137000794548956014
SkinnedMeshRenderer:
m_ObjectHideFlags: 1
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