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#1 Camera wrapper fix
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Yisas committed Mar 11, 2017
1 parent ba2eba2 commit 161c4da
Showing 1 changed file with 43 additions and 14 deletions.
57 changes: 43 additions & 14 deletions Assets/Prefabs/Ground Characters/Test Dog.prefab
Original file line number Diff line number Diff line change
Expand Up @@ -164,7 +164,7 @@ GameObject:
m_IsActive: 1
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GameObject:
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m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
serializedVersion: 5
Expand Down Expand Up @@ -668,6 +668,21 @@ GameObject:
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m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
serializedVersion: 5
m_Component:
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m_Layer: 0
m_Name: Camera Wrapper
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
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GameObject:
m_ObjectHideFlags: 1
Expand Down Expand Up @@ -878,6 +893,20 @@ Transform:
m_Father: {fileID: 4178781786928946}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: -26.392328, y: 9.136757, z: -19.791248}
--- !u!4 &4016067120396978
Transform:
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m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1765899317826250}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -0, y: 0.09, z: 0.095}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
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m_Father: {fileID: 4365283792761212}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!4 &4056968573286632
Transform:
m_ObjectHideFlags: 1
Expand Down Expand Up @@ -1207,12 +1236,12 @@ Transform:
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m_GameObject: {fileID: 1497780920488766}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 10.3, y: 0.23, z: 10.68}
m_LocalPosition: {x: 5.05, y: 0.76, z: 4.58}
m_LocalScale: {x: 10, y: 10, z: 10}
m_Children:
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m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 71.489006, z: 0}
Expand Down Expand Up @@ -1251,11 +1280,11 @@ Transform:
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m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1115569924498180}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 4365283792761212}
m_Father: {fileID: 4016067120396978}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!4 &4397691506753520
Expand Down Expand Up @@ -1365,7 +1394,7 @@ Transform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 4365283792761212}
m_RootOrder: 1
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!4 &4570658343807190
Transform:
Expand Down Expand Up @@ -1431,15 +1460,15 @@ Transform:
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1560775285841292}
m_LocalRotation: {x: 0, y: 1, z: 0, w: 0}
m_LocalPosition: {x: -0, y: 0, z: -0.1366}
m_LocalPosition: {x: -0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
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m_RootOrder: 1
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--- !u!4 &4662270236835766
Transform:
Expand Down Expand Up @@ -1990,10 +2019,10 @@ CapsuleCollider:
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
m_Radius: 0.040889323
m_Height: 0.15782928
m_Radius: 0.059661403
m_Height: 0.22630186
m_Direction: 2
m_Center: {x: 0, y: 0.03, z: 0.04}
m_Center: {x: 0, y: 0.052, z: 0}
--- !u!137 &137000794548956014
SkinnedMeshRenderer:
m_ObjectHideFlags: 1
Expand Down Expand Up @@ -2237,9 +2266,9 @@ CharacterController:
m_Enabled: 1
serializedVersion: 2
m_Height: 0.00001
m_Radius: 0.06
m_Radius: 0.03
m_SlopeLimit: 45
m_StepOffset: 0.3
m_SkinWidth: 0.08
m_MinMoveDistance: 0
m_Center: {x: 0, y: 0.06, z: 0}
m_Center: {x: 0, y: 0.09, z: 0.08}

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