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Resolves #294
Bevy render graph nodes create render passes, paint callback can not be expanded into a render graph subgraph.
Graph node can contain custom rendering code or, for example, Render Phase abstraction to render multiple type of resources with multiple render pipelines in the current render pass.
This implementation supports bevy rendering logic with custom render implementation.
For now native wgpu RenderPass can not be used because of the following issue: bevyengine/bevy#13225