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Merge branch 'main' into opengl_framebuffer_format
* main: (69 commits) The DeviceFeatureLimits::BufferAlignment is not always equals 16 byte on OpenGL backend. (facebook#113) Suppress swiftshader's TSAN false-positives Remove OpenGL dependency from Vulkan tests Disable debug names on Android due to emulator crash igl | vulkan - scope guard for locked hw buffer igl | vulkan - external hw buffer support facebook#2 igl | vulkan - external hw buffer support facebook#1 igl - native hw buffer desc helper igl | vulkan - native hw buffer igl | vulkan - hw native buffer external memory support igl - native hw buffer interface add multiviewmultisample devicefeature check Assert even if we don't terminate to allow debug break on validation error Fixed shell tests compilation igl | shell | Demonstrate both YUV formats `NV12` and `420p`. igl | shell | Enqueue key events on Windows igl | Add helper function `SamplerStateDesc::newYUV()` Bump the `apk` modes to NDK 26, API 31 and update Hyperspace igl | Add YUV 420p test data file igl | Add new texture format `YUV_420p` ... # Conflicts: # src/igl/opengl/egl/PlatformDevice.cpp
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