Releases: viewizard/astromenace
Releases · viewizard/astromenace
AstroMenace v1.4.2
- Added Spanish language translation, thanks to Juan Francisco Astudillo Palacios.
- Added Turkish language translation, thanks to p1p2r.
- Corrected German language translation, thanks to Jürgen Buchmüller and Michael Lauenburger.
- Corrected Polish language translation, thanks to Dawid Stuchlak.
- Fixed shader button's behaviour in Option menu.
- Fixed pirate ships angle in Mission 2.
- Fixed TimeSheet work, made script work predictable at any FPS.
- Fixed guns rotation logic.
- Fixed Mission List menu scroll bar issue.
- Fixed Windows 64bit binary segmentation fault at start.
AstroMenace v1.4.1
- Revised shaders and all related code (should work fine with all open source linux video drivers now).
- Fixed compilation warnings.
- Updated CMakeLists.txt.
- Minor code improvements.
AstroMenace v1.4.0
- Code refactored in order to use C++11 and STL (work still in progress).
- Migrated from libSDL 1.2 to libSDL 2.
- Added language detection on first start.
- Renamed command line parameter "safe-mode" to "reset-config".
- Fixed particle system's code for low FPS. All effects will looks now as they should.
- Fixed old bug with turret's barrel rotation position during explosion.
- Added Polish language translation, thanks to Jacek Fiedorowicz.
- About 1300 minor fixes and changes since last release.
AstroMenace v1.3.2
- Added "Joystick DeadZone" option in "Options" menu.
- Removed Ubuntu Family Fonts from game bundle. All bundled with game fonts are GPLv3 or OFL v1.1 now.
- Separate Game Options menu code removed from source, fully-featured main Options menu available as Game Menu now.
- Added standalone pack game data util.
- Added fontconfig support.
All v1.3.2 changes: ChangeLog.txt