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Releases: viewizard/astromenace

AstroMenace v1.4.2

27 Nov 15:32
179a9fa
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  • Added Spanish language translation, thanks to Juan Francisco Astudillo Palacios.
  • Added Turkish language translation, thanks to p1p2r.
  • Corrected German language translation, thanks to Jürgen Buchmüller and Michael Lauenburger.
  • Corrected Polish language translation, thanks to Dawid Stuchlak.
  • Fixed shader button's behaviour in Option menu.
  • Fixed pirate ships angle in Mission 2.
  • Fixed TimeSheet work, made script work predictable at any FPS.
  • Fixed guns rotation logic.
  • Fixed Mission List menu scroll bar issue.
  • Fixed Windows 64bit binary segmentation fault at start.

AstroMenace v1.4.1

27 Apr 16:05
596e2d3
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  • Revised shaders and all related code (should work fine with all open source linux video drivers now).
  • Fixed compilation warnings.
  • Updated CMakeLists.txt.
  • Minor code improvements.

AstroMenace v1.4.0

20 Oct 07:39
0adadd1
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  • Code refactored in order to use C++11 and STL (work still in progress).
  • Migrated from libSDL 1.2 to libSDL 2.
  • Added language detection on first start.
  • Renamed command line parameter "safe-mode" to "reset-config".
  • Fixed particle system's code for low FPS. All effects will looks now as they should.
  • Fixed old bug with turret's barrel rotation position during explosion.
  • Added Polish language translation, thanks to Jacek Fiedorowicz.
  • About 1300 minor fixes and changes since last release.

AstroMenace v1.3.2

16 Feb 15:07
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  • Added "Joystick DeadZone" option in "Options" menu.
  • Removed Ubuntu Family Fonts from game bundle. All bundled with game fonts are GPLv3 or OFL v1.1 now.
  • Separate Game Options menu code removed from source, fully-featured main Options menu available as Game Menu now.
  • Added standalone pack game data util.
  • Added fontconfig support.

All v1.3.2 changes: ChangeLog.txt