Is a module for creating dungeon guides extremely easily by simple "scripting".
https://github.com/Kaseaa/library (it also has a readme)
The say node library used for text-to-speech(works without it, so not needed). Install it by running "npm install say
" in your proxy folder.
Note: All commands starts with "guide"
Command | Usage | Arguments |
---|---|---|
- | Toggles the guide module | - |
debug | Toggles debug mode | debug(enables everything), hp, abnormal, skill, boss, chat(prints to in chat rather than console), dm, qb |
event | triggeres an event, where you are the entity. Used for testing | First argument is a type from "Options". The second argument contains the values. Example: /8 guide event spawn '{"id": 500, "sub_delay": 5000}' |
stream | Toggles streamer mode | - |
Feel free to create your own guide/add-on and send a pull-request :=)
Dungeon | How much is it scripted |
---|---|
AANM | All bosses |
AAHM | All bosses |
HH P4 | Firewalls |
RMHM | Debuff mechanic on first boss |
First enable debug setting in config.json, then go into the dungeon you wish to create a guide for. Once you've entered look in console for the id. Once you have the id create a file under the guides folder. The file should start with the number followed by ".js".
It's important to note you will need to include the very basic information for the file to get loaded and for the module to print out information. It won't print out anything if it can't find number.js file. (module.exports = {};
)
When the module get's loaded, you're allowed to hook hooks using a "load" key. This key will get called with a dispatch argument passed upon getting loaded. The hooks will be automatically unloaded once the module finishes it's runtime.
So, now to create actions have debug option on and log the attacks/abnormalities then script what you want to happen during those attacks. Please refer below to options(things you can trigger upon the abnormality or attack).
Prefix a means handle a abnormality. However in addition to this there are subtypes to abnormalities.
Sub type | Effect |
---|---|
m | The abnormality was applied by a mob to you. (m = mob) |
e | The abnormality was applied by "nothing"/server to you. (e = empty) |
b | The abnormality was applied to the bam. (b = bam) |
Prefix s means handle a skill.
Prefix h means health. For instance "h-huntingZoneId-templateId-60", means it'll trigger on 60%
Prefix dm means dungeon message.
Prefix qb means quest balloon.
When creating an entry use a prefix, followed by "-huntingZoneId-templateId-" after the last "-" put the abnormality id, skill id or hp %.
Key | Required | Values | Usage |
---|---|---|---|
type | Yes | spawn, text, sound, stop_timer, func | Determines what action(s) will be taken when the event is called |
sub_type | Yes(text), Maybe(spawn), No | notification(text), message(text), speech(text), collection(spawn(default)), item(spawn), build_object(spawn) | Used in conjunction with certain types. |
id | Yes(spawn, sound, stop_timer), No | A unique identifier not used "anywhere" else in the file. | It's used for spawning item(the item id), stopping a notification/text in progress and id of a sound. DO NOT USE 0 FOR THE ID IN ANY CASE! |
delay | No | A delay in milliseconds | Creates a timer that can be used to delay ANY event. |
sub_delay | Yes(spawn), No | How long in milliseconds before it acts upon it. | Used with spawning items |
distance | Maybe(spawn), No | Distance in units(1meter = 25 units) | Used when spawning something. (How far away it'll be spawned from the boss) |
offset | Maybe(spawn), No | [-PI, PI] | Used when spawning something. (How it will be spawned in relation to the boss) use this or pos |
pos | Maybe(spawn), No | {x, y, z} | Used when spawning something. (The location on the map) use this or offset |
message | Yes(text), No | The text you wish to display when it gets triggered | Use with type text |
func | Yes(func), No | A function which should get called when an entry is called. | The callback will get passed the function handlers(spawn, text, sound, stop_timer, func) in a object, the event it was called from, what entity information that triggered the event and the dispatch |
class_position | No | tank, dps, heal | if this is used, it will only do the event for that class position |
Add interface for other modules to require/import the script and use it
Allow other modules to bind names to mob indexes. Such as 920-4000 -> Vergos_Phase4 Allowing config files to say "h-Vergos_Phase4-97" for 97% hp