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Vassal 3.7.13

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@uckelman uckelman released this 25 Jul 15:36
· 529 commits to master since this release
3.7.13

Release Notes

Changes since 3.7.12

Bug fixes

  • 13447: Maintain all attachments when refreshing Pre-defined scenarios
  • 13429: Prevent crash when editing module with name shorter than 3 characters
  • 13408: Ensure pieces are indexed after Layer Change
  • 13405: At-Start Stack positioning tool now expands prototypes before displaying piece
  • 13400: Prevent crashes when refreshing counters with fewer Can Rotate facing
  • 13398: Ensure a GKC is never applied to same piece twice if it moves
  • 13395: Fix Invisibility documentation
  • 13384: Prevent crash in Does Not Stack during Edit Contained Pieces
  • 13365: Fix NPE When editing Game Piece Images
  • 13360: Coerce Regular Expression operator arguments to be strings to prevent Bad Data errors
  • 13339: Prevent NPE during game load
  • 13336: Auto-attach does not attach to self when piece is added to a stack
  • 13324: Fixed bad link to GamePiece page in Reference Manual
  • 13315: Preserve all attachments across save/load
  • 11884: Ensure OldMat is set when a piece leaves a Mat

Other improvements

  • 13496: Remove workaround for Windows file dialog bug (12152)
  • 13495: Upgrade bundled Java to 22.0.2, 21.0.4 (32-bit Windows)
  • 13490: Suppress error messages from expressions in text Labels during module load, or in Game Piece Palettes
  • 13452: Scenario option improvements
  • 13450: Make Locked Scenario Options more legible
  • 13440: Improve Save and Load times by ignoring empty Stacks
  • 13402: Add a visual validator for Prototype name in Prototype trait
  • 13393: Prevent slowdown when editing multiple Prototypes in sequence
  • 13359: Report I/O Errors during Predefined Setup refresh in Refresher log, not as a Vassal bug