- Features: https://www.shotcut.org/features/
- Roadmap: https://www.shotcut.org/roadmap/
Binaries are regularly built and are available at https://www.shotcut.org, on the Download page.
- Dan Dennedy <http://www.dennedy.org> : main author
- Brian Matherly <[email protected]> : contributor
Shotcut's direct (linked or hard runtime) dependencies are:
- MLT: multimedia authoring framework
- Qt 5: application and UI framework
- FFmpeg: multimedia format and codec libraries
- Frei0r: video plugins
- SDL: cross-platform audio playback
See https://shotcut.org/credits/ for a more complete list including indirect and bundled dependencies.
GPLv3. See COPYING.
Warning: building shotcut should only be reserved to beta testers or contributors who know what they are doing.
The fastest way to build and try Shotcut development version is probably using Qt Creator.
To make this easier, we provide SDKs on the web site with each release that includes Shotcut and all of its dependencies. These SDK pages also include setup instructions and tips on how to compile MLT and other dependencies after updating.
First, check dependencies are satisfied and various paths correctly set to find different libraries and include files (Qt 5, MLT, frei0r and so forth).
Build Makefile
:
qmake PREFIX=/usr/local/
Compile shotcut
:
make -j8
make install
If you do not make install
Shotcut will fail when you run it because it cannot locate its QML
files. If you want to run shotcut
from a build folder without installing you can
make a symbolic link to the qml
folder. It depends on where you build folder is, but assuming it
is a sibling of the source tree folder:
cd build
mkdir -p share/shotcut
cd share/shotcut
ln -s ../../../shotcut/src/qml
If you want to translate Shotcut to another language, please use Transifex.