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Biotic: a multi-player version of Conway's game of life

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Biotic: a multi-player version of Conway's game of life

Terms

biotic
  A word that sounds cool
  The condition of living organisms
  The the study of organisms
  All the interacting organisms living together in a specific habitat

morphogen
  A word that sounds cool
  A substance that causes an organism to develop its shape

Rules for Conway's game of life

1. Any live cell with fewer than two live neighbors dies, as if by under population.
2. Any live cell with two or three live neighbors lives on to the next generation.
3. Any live cell with more than three live neighbors dies, as if by overpopulation.
4. Any dead cell with exactly three live neighbors becomes a live cell, as if by reproduction.

Biotic rule variations

1. A live cell with exactly two neighbors of the same type becomes that type.
2. A dead cell with exactly three live neighbors becomes a live cell of the majority type. If there is no majority it does not come to life.

Installation

This simulator requires simple2D to run. Installation details can be found here.

MacOS

brew tap simple2d/tap
brew install simple2d

Linux

url='https://raw.githubusercontent.com/simple2d/simple2d/master/bin/simple2d.sh'; which curl > /dev/null && cmd='curl -fsSL' || cmd='wget -qO -'; bash <($cmd $url) install

Windows

Full instructions

Clone the repo

git clone [email protected]:urug/biotic.git

Then

cd biotic
bundle install

Playground

ruby playground.rb

This is a testing ground for strategies. Left-click to place green player cells. Right-click to place orange player cells. Press space bar to pause/continue. Press 'c' to clear all of the cells.

Execution

ruby app.rb

Creating your own "Morphogen"

Create a new class in the "morphogens" directory. Include the "Morphogen" module (see other morphogen classes for examples). Define your own color, seed, and moves methods. The color should return a hex color string. The seed should return an array with 8 strings of length 8 with 'X' for live cells and ' ' for dead cells (this will be your start). The moves takes an instance of WorldState and should return an array of two positions where you want to make your moves.

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