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Release 3.4.220 is now final.
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mariodivece committed Mar 7, 2018
1 parent 2c0ed12 commit 67e50e1
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2 changes: 1 addition & 1 deletion Support/build-nuget-package.bat
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@echo off
SET enableextensions
SET PackagePath="%UserProfile%\Desktop\ffme.windows-3.4.210\"
SET PackagePath="%UserProfile%\Desktop\ffme.windows-3.4.220\"
SET ProjectPath="C:\projects\ffmediaelement\"
SET ReleasePath="%ProjectPath%Unosquare.FFME.Windows.Sample\bin\Release\"

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4 changes: 2 additions & 2 deletions Support/readme.txt
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How to use FFME
In order to use the FFME MediaElement control, you will need to setup a folder with FFmpeg binaries. Here are the steps:

1. You can build your own FFmpeg or download a compatible build from the wonderful Zeranoe FFmpeg Builds site: (http://ffmpeg.zeranoe.com/builds/win32/shared/ffmpeg-3.4-win32-shared.zip).
1. You can build your own FFmpeg or download a compatible build from the wonderful Zeranoe FFmpeg Builds site: (http://ffmpeg.zeranoe.com/builds/win32/shared/ffmpeg-3.4.1-win32-shared.zip).
2. Your FFmpeg build (see the bin folder) should have 3 exe files and 8 dll files. Copy all 11 files to a folder such as (c:\ffmpeg)
3. Within you application's startup code (Main method), set Unosquare.FFME.MediaElement.FFmpegDirectory = "path to ffmpeg binaries from the previous step";.
4. Use the FFME MediaElement control as any other WPF control!
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Top play files or streams, set the Source property: Media.Source = new Uri(@"c:\your-file-here");

Happy coding!
- Mario, Unosquare and the FFME contributors.
*Mario, Unosquare and the FFME contributors.*

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