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cmake_minimum_required(VERSION 3.16) | ||
project(imgui VERSION 1.90 LANGUAGES CXX) | ||
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set(CMAKE_POSITION_INDEPENDENT_CODE ON) | ||
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file(GLOB_RECURSE IMGUI_SOURCES CONFIGURE_DEPENDS ${CMAKE_CURRENT_LIST_DIR}/*.cpp) | ||
add_library(imgui ${IMGUI_SOURCES}) | ||
target_include_directories(imgui PUBLIC ${CMAKE_CURRENT_LIST_DIR}) | ||
target_link_libraries(imgui PUBLIC glfw webgpu) |
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The MIT License (MIT) | ||
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Copyright (c) 2014-2024 Omar Cornut | ||
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Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated documentation files (the "Software"), to deal | ||
in the Software without restriction, including without limitation the rights | ||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
copies of the Software, and to permit persons to whom the Software is | ||
furnished to do so, subject to the following conditions: | ||
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The above copyright notice and this permission notice shall be included in all | ||
copies or substantial portions of the Software. | ||
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
SOFTWARE. |
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# Dear ImGui Library | ||
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This is a popular third party library obtained from: https://github.com/ocornut/imgui/tree/v1.90 | ||
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Everything except for the core code + SDL2 + OpenGL has been stripped |
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// dear imgui: Platform Backend for GLFW | ||
// This needs to be used along with a Renderer (e.g. OpenGL3, Vulkan, WebGPU..) | ||
// (Info: GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.) | ||
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// Implemented features: | ||
// [X] Platform: Clipboard support. | ||
// [X] Platform: Mouse support. Can discriminate Mouse/TouchScreen/Pen (Windows only). | ||
// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy GLFW_KEY_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set] | ||
// [X] Platform: Gamepad support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'. | ||
// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange' (note: the resizing cursors requires GLFW 3.4+). | ||
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// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. | ||
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. | ||
// Learn about Dear ImGui: | ||
// - FAQ https://dearimgui.com/faq | ||
// - Getting Started https://dearimgui.com/getting-started | ||
// - Documentation https://dearimgui.com/docs (same as your local docs/ folder). | ||
// - Introduction, links and more at the top of imgui.cpp | ||
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#pragma once | ||
#include "imgui.h" // IMGUI_IMPL_API | ||
#ifndef IMGUI_DISABLE | ||
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struct GLFWwindow; | ||
struct GLFWmonitor; | ||
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IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForOpenGL(GLFWwindow* window, bool install_callbacks); | ||
IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForVulkan(GLFWwindow* window, bool install_callbacks); | ||
IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForOther(GLFWwindow* window, bool install_callbacks); | ||
IMGUI_IMPL_API void ImGui_ImplGlfw_Shutdown(); | ||
IMGUI_IMPL_API void ImGui_ImplGlfw_NewFrame(); | ||
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// Emscripten related initialization phase methods | ||
#ifdef __EMSCRIPTEN__ | ||
IMGUI_IMPL_API void ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback(const char* canvas_selector); | ||
#endif | ||
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// GLFW callbacks install | ||
// - When calling Init with 'install_callbacks=true': ImGui_ImplGlfw_InstallCallbacks() is called. GLFW callbacks will be installed for you. They will chain-call user's previously installed callbacks, if any. | ||
// - When calling Init with 'install_callbacks=false': GLFW callbacks won't be installed. You will need to call individual function yourself from your own GLFW callbacks. | ||
IMGUI_IMPL_API void ImGui_ImplGlfw_InstallCallbacks(GLFWwindow* window); | ||
IMGUI_IMPL_API void ImGui_ImplGlfw_RestoreCallbacks(GLFWwindow* window); | ||
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// GFLW callbacks options: | ||
// - Set 'chain_for_all_windows=true' to enable chaining callbacks for all windows (including secondary viewports created by backends or by user) | ||
IMGUI_IMPL_API void ImGui_ImplGlfw_SetCallbacksChainForAllWindows(bool chain_for_all_windows); | ||
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// GLFW callbacks (individual callbacks to call yourself if you didn't install callbacks) | ||
IMGUI_IMPL_API void ImGui_ImplGlfw_WindowFocusCallback(GLFWwindow* window, int focused); // Since 1.84 | ||
IMGUI_IMPL_API void ImGui_ImplGlfw_CursorEnterCallback(GLFWwindow* window, int entered); // Since 1.84 | ||
IMGUI_IMPL_API void ImGui_ImplGlfw_CursorPosCallback(GLFWwindow* window, double x, double y); // Since 1.87 | ||
IMGUI_IMPL_API void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods); | ||
IMGUI_IMPL_API void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset); | ||
IMGUI_IMPL_API void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods); | ||
IMGUI_IMPL_API void ImGui_ImplGlfw_CharCallback(GLFWwindow* window, unsigned int c); | ||
IMGUI_IMPL_API void ImGui_ImplGlfw_MonitorCallback(GLFWmonitor* monitor, int event); | ||
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#endif // #ifndef IMGUI_DISABLE |
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