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Unity Release 7.1.0

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@MattFiler MattFiler released this 09 Sep 11:01
· 5 commits to develop since this release

openupm-tracking openupm-tracking-preview

  • This release was tested against Unity 2021LTS and 2022LTS
  • Tracking contains stable content including Core, Hands and the Interaction Engine.
  • Tracking Preview contains experimental/pre-release content.

Headline features include:

Tracking Client versions

  • Windows - v6.1.0
  • MacOS - v6.0.0
  • Android - v6.0.0

Added

  • Added option to fade UIInputCursor sprite out based on specified interaction distance range
  • Added range to customise the distance at which the UIInputCursor scales when using direct input

Changed

  • PostProcessProvider now defaults to UpdateAndFixedUpdate updating to better support PhysicalHandsManager out of the box
  • Service providers using a specific serial will now connect to the exact given serial, rather than first closest
  • UI PointerElement now only uses specified finger rather than the calculated closest to canvas (defaults to INDEX)
  • Reduced the default UIInputCursor minimum sprite scale
  • UIInputEventSystem prefab now defaults to Direct interaction mode
  • Modified version check logic for readability

Fixed

  • Service providers using a specific serial will now correctly handle device reconnections
  • GrabHelper handles null ContactHand objects more gracefully
  • Fixed instance where setting CapsuleHand colour through code would report a nullref
  • Fixed references to LeapProvider and Camera in PointerElement to prevent nullrefs when changing either in the main UIInputModule
  • Fixed GrabBall for new physical setup
  • Correctly unassign/re-assign LeapProvider events in PhysicalHandsManager if reference changed at runtime
  • Fixed an unreachable code warning if XR_MANAGEMENT and INPUT_SYSTEM are not AVAILABLE
  • Fixed the default float height for UIInputCursor
  • Increased timeout and retry delay in ServerStatus to reduce GetServerStatus fails
  • Fixed an instance where ServerStatus would report a nullref if the devices array fails to populate
  • Fixed MRTK integration (updated finger/bone methods for new 7.0.0 implementation)

Full Changelog (Tracking Package)

Documentation

Discussions

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Note

If using the .UnityPackage method to import the Plugin, it is recommended to delete any previous version before importing to avoid import issues.