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sdl2.30.9 #81

Merged
merged 11 commits into from
Nov 22, 2024
Merged

sdl2.30.9 #81

merged 11 commits into from
Nov 22, 2024

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Okkoma
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@Okkoma Okkoma commented Nov 14, 2024

Integrated sdl2.30.9

General:

Merged all previously applied fixes for Linux, Win-GCC, and Android.
Removed the CMake variable SDL_LIBS, as it is no longer needed.

Android:

In HIDDeviceManager.java, the BLUETOOTH_CONNECT permission is currently commented out.
We can uncomment these lines when we upgrade to Android SDK ≥ 31.

iOS / tvOS:

Added the SDL Main sources, and the build is working.

Emscripten:

Some "Unresolved Symbol" errors persist (attempted to increase the limit in the CI system using ulimit without noticeable effect).
Workaround: Disable sdl_joystick_magic and SDL_Threads for now.

CI :

Windows:

Identified issue: In the workflow, the Win-GCC build has a cache issue.
The egor-tensin/setup-mingw action tries to delete a nonexistent file.
Fix: Skip setup-mingw if the cache is already present.

Emscripten:

When using script/cmake_emscripten.sh, a web build is expected, but it results in a native build.
Fix: Added a check in cmake_emscripten.sh.

iOS / tvOS:

Added caching for CMake and cleanup before release (resolves issue #29).
Improvement: Use jwlawson/actions-setup-cmake, as done in rbfx. TODO ?

Issues:

iOS / tvOS:

Sample artifacts are not included in the package.
Check the interaction between CPACK and XCode, possibly related to the CFBundle name.
TO FIX

@klaussilveira klaussilveira merged commit c252464 into u3d-community:master Nov 22, 2024
55 of 56 checks passed
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2 participants