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tests/games/stendhal/server/maps/quests/MeetIoTest.java
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/* $Id$ */ | ||
/*************************************************************************** | ||
* (C) Copyright 2003-2010 - Stendhal * | ||
*************************************************************************** | ||
*************************************************************************** | ||
* * | ||
* This program is free software; you can redistribute it and/or modify * | ||
* it under the terms of the GNU General Public License as published by * | ||
* the Free Software Foundation; either version 2 of the License, or * | ||
* (at your option) any later version. * | ||
* * | ||
***************************************************************************/ | ||
package games.stendhal.server.maps.quests; | ||
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import static org.hamcrest.CoreMatchers.is; | ||
import static org.hamcrest.CoreMatchers.nullValue; | ||
import static org.hamcrest.Matchers.contains; | ||
import static org.hamcrest.Matchers.empty; | ||
import static org.junit.Assert.assertThat; | ||
import static utilities.SpeakerNPCTestHelper.getReply; | ||
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import org.junit.After; | ||
import org.junit.Before; | ||
import org.junit.BeforeClass; | ||
import org.junit.Test; | ||
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import games.stendhal.server.entity.npc.ConversationStates; | ||
import games.stendhal.server.entity.npc.SpeakerNPC; | ||
import games.stendhal.server.entity.npc.fsm.Engine; | ||
import games.stendhal.server.maps.semos.temple.TelepathNPC; | ||
import utilities.QuestHelper; | ||
import utilities.ZonePlayerAndNPCTestImpl; | ||
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public class MeetIoTest extends ZonePlayerAndNPCTestImpl { | ||
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private static final String ZONE_NAME = "int_semos_temple"; | ||
private static final String NPC_NAME = "Io Flotto"; | ||
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private SpeakerNPC npc; | ||
private Engine en; | ||
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public MeetIoTest() { | ||
setNpcNames(NPC_NAME); | ||
setZoneForPlayer(ZONE_NAME); | ||
addZoneConfigurator(new TelepathNPC(), ZONE_NAME); | ||
} | ||
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@BeforeClass | ||
public static void setupBeforeClass() throws Exception { | ||
QuestHelper.setUpBeforeClass(); | ||
setupZone(ZONE_NAME); | ||
} | ||
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@Before | ||
public void setupBefore() { | ||
// setupQuiz | ||
loadQuest(this.quest = new MeetIo()); | ||
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npc = getNPC(NPC_NAME); | ||
en = npc.getEngine(); | ||
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en.setCurrentState(ConversationStates.ATTENDING); | ||
} | ||
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@Override | ||
@After | ||
public void tearDown() throws Exception { | ||
super.tearDown(); | ||
} | ||
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@Test | ||
public void testHistory() { | ||
assertThat(quest.getHistory(player), is(empty())); | ||
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player.setQuest(quest.getSlotName(), "done"); | ||
assertThat(quest.getHistory(player), contains("I met the telepath Io Flotto in Semos Temple.", "Io taught me the six basic elements of telepathy and promised to remind me if I need to refresh my knowledge.")); | ||
} | ||
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@Test | ||
public void testQuestInfo() { | ||
QuestInfo questInfo = quest.getQuestInfo(player); | ||
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assertThat(questInfo.getName(), is("Meet Io")); | ||
assertThat(questInfo.getDescription(), is("Io Flotto can teach about how to communicate.")); | ||
assertThat(questInfo.getRepeatable(), is(false)); | ||
} | ||
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@Test | ||
public void testDontWantToLearn() { | ||
en.step(player, "help"); | ||
assertThat(getReply(npc), is("I'm a telepath and a telekinetic; I can help you by sharing my mental skills with you. Do you want me to teach you the six basic elements of telepathy? I already know the answer but I'm being polite...")); | ||
assertThat(en.getCurrentState(), is(ConversationStates.ATTENDING)); | ||
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progressToStateInformation6(); | ||
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en.step(player, "no"); | ||
assertThat(getReply(npc), is("If you ever decide to widen the frontiers of your mind a bit more, drop by and say hello. Farewell for now!")); | ||
assertThat(en.getCurrentState(), is(ConversationStates.IDLE)); | ||
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assertGainXP(0); | ||
assertThat(player.getQuest(quest.getSlotName()), is(nullValue())); | ||
} | ||
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@Test | ||
public void testQuestComplition() { | ||
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en.step(player, "help"); | ||
assertThat(getReply(npc), is("I'm a telepath and a telekinetic; I can help you by sharing my mental skills with you. Do you want me to teach you the six basic elements of telepathy? I already know the answer but I'm being polite...")); | ||
assertThat(en.getCurrentState(), is(ConversationStates.ATTENDING)); | ||
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progressToStateInformation6(); | ||
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en.step(player, "Yes"); | ||
assertThat(getReply(npc), is("*yawns* Maybe I'll show you later... I don't want to overload you with too much information at once. You can get a summary of all those lessons at any time, incidentally, just by typing #/help.\nRemember, don't let anything disturb your concentration.")); | ||
assertThat(en.getCurrentState(), is(ConversationStates.IDLE)); | ||
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assertGainXP(10); | ||
assertGainMoney(10); | ||
assertThat(player.getQuest(quest.getSlotName()), is("done")); | ||
} | ||
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@Test | ||
public void testHelpWithQuestDone() { | ||
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player.setQuest(quest.getSlotName(), "done"); | ||
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en.step(player, "help"); | ||
assertThat(getReply(npc), is("Do you want to repeat the six basic elements of telepathy? I already know the answer but I'm being polite...")); | ||
assertThat(en.getCurrentState(), is(ConversationStates.ATTENDING)); | ||
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progressToStateInformation6(); | ||
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en.step(player, "Yes"); | ||
assertThat(getReply(npc), is("*yawns* Maybe I'll show you later... I don't want to overload you with too much information at once. You can get a summary of all those lessons at any time, incidentally, just by typing #/help.\nHey! I know what you're thinking, and I don't like it!")); | ||
assertThat(en.getCurrentState(), is(ConversationStates.IDLE)); | ||
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assertGainXP(0); | ||
} | ||
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private void progressToStateInformation6() { | ||
en.step(player, "yes"); | ||
assertThat(getReply(npc), is("Type #/who to ascertain the names of those adventurers who are currently present in the world of Stendhal. Do you want to learn the second basic element of telepathy?")); | ||
assertThat(en.getCurrentState(), is(ConversationStates.INFORMATION_1)); | ||
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en.step(player, "yes"); | ||
assertThat(getReply(npc), is("Type #/where #username to discern where in Stendhal that person is currently roaming; you can use #'/where sheep' to keep track of any sheep you might own. To understand the system used for defining positions in Stendhal, try asking #Zynn; he knows more about it than I do. Ready for the third lesson?")); | ||
assertThat(en.getCurrentState(), is(ConversationStates.INFORMATION_2)); | ||
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en.step(player, "Zynn"); | ||
assertThat(getReply(npc), is("His full name is Zynn Iwuhos. He spends most of his time in the library, making maps and writing historical record books. Ready for the next lesson?")); | ||
assertThat(en.getCurrentState(), is(ConversationStates.INFORMATION_2)); | ||
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en.step(player, "Yes"); | ||
assertThat(getReply(npc), is("Type #'/tell username message' or #'/msg username message' to talk to anybody you wish, no matter where in Stendhal that person is. You can type #'// response' to continue talking to the last person you send a message to. Ready to learn my fourth tip?")); | ||
assertThat(en.getCurrentState(), is(ConversationStates.INFORMATION_3)); | ||
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en.step(player, "Yes"); | ||
assertThat(getReply(npc), is("Press #Shift+Up at the same time to recall things you previously said, in case you need to repeat yourself. Okay, shall we move on to the fifth lesson?")); | ||
assertThat(en.getCurrentState(), is(ConversationStates.INFORMATION_4)); | ||
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en.step(player, "Yes"); | ||
assertThat(getReply(npc), is("Type #/support #<message> to report a problem. You can also try the IRC channel ##arianne on #'irc.libera.chat'. There is a web frontend at #https://stendhalgame.org/development/chat.html \nOkay, time for your last lesson in mental manipulation!")); | ||
assertThat(en.getCurrentState(), is(ConversationStates.INFORMATION_5)); | ||
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en.step(player, "Yes"); | ||
assertThat(getReply(npc), is("You can travel to the astral plane at any time, thereby saving and closing your game. Just type #/quit, or press the #Esc key, or even simply close the window. Okay! Hmm, I think you want to learn how to float in the air like I do.")); | ||
assertThat(en.getCurrentState(), is(ConversationStates.INFORMATION_6)); | ||
} | ||
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} |