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Update README.md
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ipadjen authored Oct 17, 2024
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Expand Up @@ -15,7 +15,7 @@ It enables us to reconstruct buildings from different sources and their combinat
- Extrusion of footprints containing height or floor number attributes,
- The import of existing building models.

The reconstruction using the combination of point clouds and 2D polygons can be done in [LoD2.2, LoD1.3, and LoD1.2](https://3d.bk.tudelft.nl/lod/). You can use the [complexity factor](https://github.com/tudelft3d/City4CFD/wiki/Features#buildings) to tune the overall complexity of the reconstructed geometry.
The reconstruction using the combination of point clouds and 2D polygons can be done in [LoD2.2, LoD1.3, and LoD1.2](https://3d.bk.tudelft.nl/lod/). You can use the [complexity factor](https://github.com/tudelft3d/City4CFD/wiki/Features#buildings) to tune the overall complexity of the reconstructed geometry. The LoD2.2 and LoD1.3 reconstructions are based on [roofer](https://github.com/3DBAG/roofer).

The resulting geometry is watertight -- buildings and surfaces are seamlessly integrated into a terrain.

Expand All @@ -39,7 +39,7 @@ You can directly compile City4CFD on your system using cmake, run it through a D

### Build from source
The following libraries are required to build the project:
- [CGAL](https://www.cgal.org/) >= 5.5
- [CGAL](https://www.cgal.org/) >= 6.0.1
- Boost >= 1.66
- Eigen >= 3.3.4
- GMP >= 4.2
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