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Added examples/textures_sprite_anim.c #36
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/******************************************************************************************* | ||
* | ||
* raylib [textures] example - Sprite animation | ||
* | ||
* Example originally created with raylib 1.3, last time updated with raylib 1.3 | ||
* | ||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, | ||
* BSD-like license that allows static linking with closed source software | ||
* | ||
* Copyright (c) 2014-2024 Ramon Santamaria (@raysan5) | ||
* | ||
********************************************************************************************/ | ||
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#include "raylib.h" | ||
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void raylib_js_set_entry(void (*entry)(void)); | ||
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#define MAX_FRAME_SPEED 15 | ||
#define MIN_FRAME_SPEED 1 | ||
const int screenWidth = 800; | ||
const int screenHeight = 450; | ||
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// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) | ||
Texture2D scarfy; | ||
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Vector2 position; | ||
Rectangle frameRec; | ||
int currentFrame = 0; | ||
int framesCounter = 0; | ||
int framesSpeed = 8; // Number of spritesheet frames shown by second | ||
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void GameFrame() | ||
{ | ||
// Update | ||
//---------------------------------------------------------------------------------- | ||
framesCounter++; | ||
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if (framesCounter >= (60/framesSpeed)) | ||
{ | ||
framesCounter = 0; | ||
currentFrame++; | ||
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if (currentFrame > 5) currentFrame = 0; | ||
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frameRec.x = (float)currentFrame*(float)scarfy.width/6; | ||
} | ||
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// Control frames speed | ||
if (IsKeyPressed(KEY_RIGHT)) framesSpeed++; | ||
else if (IsKeyPressed(KEY_LEFT)) framesSpeed--; | ||
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if (framesSpeed > MAX_FRAME_SPEED) framesSpeed = MAX_FRAME_SPEED; | ||
else if (framesSpeed < MIN_FRAME_SPEED) framesSpeed = MIN_FRAME_SPEED; | ||
//---------------------------------------------------------------------------------- | ||
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// Draw | ||
//---------------------------------------------------------------------------------- | ||
BeginDrawing(); | ||
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ClearBackground(RAYWHITE); | ||
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DrawTexture(scarfy, 15, 40, WHITE); | ||
DrawRectangleLines(15, 40, scarfy.width, scarfy.height, LIME); | ||
DrawRectangleLines(15 + (int)frameRec.x, 40 + (int)frameRec.y, (int)frameRec.width, (int)frameRec.height, RED); | ||
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DrawText("FRAME SPEED: ", 165, 210, 10, DARKGRAY); | ||
DrawText(TextFormat("%02i FPS", framesSpeed), 575, 210, 10, DARKGRAY); | ||
DrawText("PRESS RIGHT/LEFT KEYS to CHANGE SPEED!", 290, 240, 10, DARKGRAY); | ||
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for (int i = 0; i < MAX_FRAME_SPEED; i++) | ||
{ | ||
if (i < framesSpeed) DrawRectangle(250 + 21*i, 205, 20, 20, RED); | ||
DrawRectangleLines(250 + 21*i, 205, 20, 20, MAROON); | ||
} | ||
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DrawTextureRec(scarfy, frameRec, position, WHITE); // Draw part of the texture | ||
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DrawText("(c) Scarfy sprite by Eiden Marsal", screenWidth - 200, screenHeight - 20, 10, GRAY); | ||
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EndDrawing(); | ||
//---------------------------------------------------------------------------------- | ||
} | ||
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//------------------------------------------------------------------------------------ | ||
// Program main entry point | ||
//------------------------------------------------------------------------------------ | ||
int main(void) | ||
{ | ||
// Initialization | ||
//-------------------------------------------------------------------------------------- | ||
InitWindow(screenWidth, screenHeight, "raylib [texture] example - sprite anim"); | ||
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// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) | ||
scarfy = LoadTexture("resources/scarfy.png"); // Texture loading | ||
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position = (Vector2){ 350.0f, 280.0f }; | ||
frameRec = (Rectangle){ 0.0f, 0.0f, (float)scarfy.width/6, (float)scarfy.height }; | ||
currentFrame = 0; | ||
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framesCounter = 0; | ||
framesSpeed = 8; // Number of spritesheet frames shown by second | ||
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second | ||
//-------------------------------------------------------------------------------------- | ||
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#ifdef PLATFORM_WEB | ||
raylib_js_set_entry(GameFrame); | ||
#else | ||
// Main game loop | ||
while (!WindowShouldClose()) | ||
{ | ||
GameFrame(); | ||
} | ||
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// De-Initialization | ||
//-------------------------------------------------------------------------------------- | ||
UnloadTexture(scarfy); // Texture unloading | ||
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CloseWindow(); // Close window and OpenGL context | ||
//-------------------------------------------------------------------------------------- | ||
#endif | ||
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return 0; | ||
} |
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Tricky -- I think I found a way without waiting. #37
EDIT: Well, this example uses width/height data returned from
LoadTexture
-- which is yet to be implemented.There was a problem hiding this comment.
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Only synchronous option is the deprecated XMLHttpRequest one