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build/ |
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#!/bin/sh | ||
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set -xe | ||
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mkdir -p build/ | ||
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clang -I./include/ -o build/core_basic_window ./examples/core_basic_window.c -L./lib/ -lraylib -lm | ||
clang -I./include/ -o build/game ./game.c -L./lib/ -lraylib -lm | ||
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clang --target=wasm32 -I./include --no-standard-libraries -Wl,--export-table -Wl,--no-entry -Wl,--allow-undefined -Wl,--export=main -o wasm/core_basic_window.wasm ./examples/core_basic_window.c -DPLATFORM_WEB | ||
clang --target=wasm32 -I./include --no-standard-libraries -Wl,--export-table -Wl,--no-entry -Wl,--allow-undefined -Wl,--export=main -o wasm/game.wasm game.c -DPLATFORM_WEB |
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/******************************************************************************************* | ||
* | ||
* raylib [core] example - Basic window | ||
* | ||
* Welcome to raylib! | ||
* | ||
* To test examples, just press F6 and execute raylib_compile_execute script | ||
* Note that compiled executable is placed in the same folder as .c file | ||
* | ||
* You can find all basic examples on C:\raylib\raylib\examples folder or | ||
* raylib official webpage: www.raylib.com | ||
* | ||
* Enjoy using raylib. :) | ||
* | ||
* Example originally created with raylib 1.0, last time updated with raylib 1.0 | ||
* | ||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, | ||
* BSD-like license that allows static linking with closed source software | ||
* | ||
* Copyright (c) 2013-2024 Ramon Santamaria (@raysan5) | ||
* | ||
********************************************************************************************/ | ||
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#include "raylib.h" | ||
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void raylib_js_set_entry(void (*entry)(void)); | ||
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void GameFrame(void) | ||
{ | ||
BeginDrawing(); | ||
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ClearBackground(RAYWHITE); | ||
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DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY); | ||
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EndDrawing(); | ||
} | ||
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//------------------------------------------------------------------------------------ | ||
// Program main entry point | ||
//------------------------------------------------------------------------------------ | ||
int main(void) | ||
{ | ||
// Initialization | ||
//-------------------------------------------------------------------------------------- | ||
const int screenWidth = 800; | ||
const int screenHeight = 450; | ||
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InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window"); | ||
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second | ||
//-------------------------------------------------------------------------------------- | ||
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#ifdef PLATFORM_WEB | ||
raylib_js_set_entry(GameFrame); | ||
#else | ||
// Main game loop | ||
while (!WindowShouldClose()) // Detect window close button or ESC key | ||
{ | ||
// Update | ||
//---------------------------------------------------------------------------------- | ||
// TODO: Update your variables here | ||
//---------------------------------------------------------------------------------- | ||
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// Draw | ||
//---------------------------------------------------------------------------------- | ||
GameFrame(); | ||
//---------------------------------------------------------------------------------- | ||
} | ||
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// De-Initialization | ||
//-------------------------------------------------------------------------------------- | ||
CloseWindow(); // Close window and OpenGL context | ||
//-------------------------------------------------------------------------------------- | ||
#endif | ||
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return 0; | ||
} |
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TODO: add the license of the official Raylib font here |
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