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Merge pull request #5 from DSVDiniz/main
Added support for example core_input_keys.c, also added all (or most) keys to the glfw->javascript map
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/******************************************************************************************* | ||
* | ||
* raylib [core] example - Keyboard input | ||
* | ||
* Example originally created with raylib 1.0, last time updated with raylib 1.0 | ||
* | ||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, | ||
* BSD-like license that allows static linking with closed source software | ||
* | ||
* Copyright (c) 2014-2024 Ramon Santamaria (@raysan5) | ||
* | ||
********************************************************************************************/ | ||
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#include "raylib.h" | ||
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void raylib_js_set_entry(void (*entry)(void)); | ||
Vector2 ballPosition = { 0 }; | ||
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void GameFrame() | ||
{ | ||
// Update | ||
//---------------------------------------------------------------------------------- | ||
if (IsKeyDown(KEY_RIGHT)) ballPosition.x += 2.0f; | ||
if (IsKeyDown(KEY_LEFT)) ballPosition.x -= 2.0f; | ||
if (IsKeyDown(KEY_UP)) ballPosition.y -= 2.0f; | ||
if (IsKeyDown(KEY_DOWN)) ballPosition.y += 2.0f; | ||
//---------------------------------------------------------------------------------- | ||
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// Draw | ||
//---------------------------------------------------------------------------------- | ||
BeginDrawing(); | ||
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ClearBackground(RAYWHITE); | ||
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DrawText("move the ball with arrow keys", 10, 10, 20, DARKGRAY); | ||
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DrawCircleV(ballPosition, 50, MAROON); | ||
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EndDrawing(); | ||
//---------------------------------------------------------------------------------- | ||
} | ||
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//------------------------------------------------------------------------------------ | ||
// Program main entry point | ||
//------------------------------------------------------------------------------------ | ||
int main(void) | ||
{ | ||
// Initialization | ||
//-------------------------------------------------------------------------------------- | ||
const int screenWidth = 800; | ||
const int screenHeight = 450; | ||
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InitWindow(screenWidth, screenHeight, "raylib [core] example - keyboard input"); | ||
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ballPosition.x = (float)screenWidth/2; | ||
ballPosition.y = (float)screenHeight/2; | ||
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second | ||
//-------------------------------------------------------------------------------------- | ||
#ifdef PLATFORM_WEB | ||
raylib_js_set_entry(GameFrame); | ||
#else | ||
// Main game loop | ||
while (!WindowShouldClose()) // Detect window close button or ESC key | ||
{ | ||
GameFrame(); | ||
} | ||
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// De-Initialization | ||
//-------------------------------------------------------------------------------------- | ||
CloseWindow(); // Close window and OpenGL context | ||
//-------------------------------------------------------------------------------------- | ||
#endif | ||
return 0; | ||
} |
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