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multiple heights, refactors, fixes #2

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partyvaper
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i can update more detailed description if neccessary

if (tile != null) {
drawTile(tile)
}
for (z in 0 until REGION_HEIGHT) {

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Any idea how to fix the height of the second floor walls on region id 14642?

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Hey! Do you mean these?

image

No idea actually.

DO you think we could just merge this MR and then resolve this later? At least multiple heights would work.

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# Conflicts:
#	src/main/kotlin/controllers/worldRenderer/Renderer.kt
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