A Unity DOTS framework for my personal projects
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Updated
Jan 9, 2025 - C#
A Unity DOTS framework for my personal projects
DMotion - A high level Animation Framework for Unity DOTS
Spritesheet renderer is a powerful Unity ECS API to render massive numbers of sprites using the new dots stack, taking full advantage of Jobs, DynamicBuffers and ComputeBuffer
Latios Space Shooter Sample - an open Unity DOTS Project using the Latios Framework
Entity compatible tween library for Unity ECS/DOTS and Project Tiny (DOTS Runtime).
SPH in the Unity engine implemented in three different ways using MonoBehaviour, Entity-Component-System, and ComputeShader
A 2D Action Platformer Experiment made with ECS/DOTS
Tween library for Unity ECS/DOTS.
Provides GPU sprite instance rendering using Burst and Job System for Unity
Collection of different boid simulation implementations in unity. Includes: implementation with GameObjects, with ECS only, with ECS and Unity Jobs combined with Burst Compiler (2 different approaches).
A framework for using FixedUpdate in a simulation world which is linked to a GameObject-based presentation layer.
A bullet hell game with Unity DOTS & ECS for Ludum dare 44 jam(which was passed)
Fortune's Voronoi diagram for Unity DOTS (Job System, Burst Compiler) - WIP
Latios Framework Open Project #2 - an Atypical Team with Atyipical Responsibilities
The RMC DOTS library provides new features and demos built on top of Unity DOTS (Jobs, Burst, ECS).
WIP A multiplayer turn-based arena game. Built with Unity using the new Data-Oriented Tech Stack (DOTS).
Be created in Axie Game Jam. Using Unity DOTS and many packages for ECS.
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