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Music
Tony Lukasavage edited this page Apr 12, 2020
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Music for a screen is set on transition, entering a mansion door, dying, or hitting an orb with an oak stake. The music function is at the RAM address 07:C118
. Passing a specific value as the accumulator into that function sets the music that will be played for a particular scene.
A naive example code to start the Dracula Fight music would be:
STA #$4D
JSR $C118
Song | Accumulator |
---|---|
Town | 0x39 |
Night | 0x41 |
Mansion | 0x45 |
Orb | 0x2F |
Start Screen | 0x55 |
Castlevania | 0x49 |
Dracula Flame | 0x32 |
Dracula Fight | 0x4D |
Ending | 0x59 |
Dracula Rising | 0x06 |
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