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gloop

Basic game loop and render functionality for 2D Java games.

usage

Example usage:

GameTimer gt = new GameTimer()
	.setTickHandler(new GameTimerTickHandler() {
		@Override
		public void tick(double delta, double total, boolean slow) {
			// TODO write update code here
		}
	})
	.setErrorHandler(new GameTimerErrorHandler() {
		@Override
		public void handle(Throwable e) {
			// TODO write error handler code here
		}
	})
	.setCleanupHandler(new GameTimerCleanupHandler() {
		@Override
		public void cleanup() {
			// TODO cleanup code here
		}
	})
	.setInterval(1.0 / 60.0) // 60 Hz
	.start();

Example Java 8 usage with Lambda expressions:

GameTimer gt = new GameTimer()
    .setTickHandler((delta, total, slow) -> { /* TODO write update code here */ })
    .setErrorHandler(err -> { /* TODO write error handler code here */})
    .setCleanupHandler(() -> { /* TODO cleanup code here */ })
    .setInterval(1.0 / 60.0) // 60 Hz
    .start();

You do not need to set all the handlers - in fact, only the tick handler is required. The error handler prints the stack trace by default, and the cleanup handler does nothing by default.

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Basic Java 2D game loop and render functionality

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