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CI for Node #2
CI for Node #2
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# This workflow will do a clean install of node dependencies, build the source code and run tests across different versions of node | ||
# For more information see: https://help.github.com/actions/language-and-framework-guides/using-nodejs-with-github-actions | ||
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name: Node.js CI | ||
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on: | ||
push: | ||
branches: [ master ] | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. JobsThe Every job also needs a specific host machine on which to run, the To learn more about the fields discussed here, see:
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pull_request: | ||
branches: [ master ] | ||
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jobs: | ||
build: | ||
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runs-on: ubuntu-latest | ||
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strategy: | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. VocabularyWorkflows, steps, actions, and jobsLet's dig into the vocabulary of GitHub Actions.
What is
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matrix: | ||
node-version: [10.x, 12.x] | ||
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steps: | ||
- uses: actions/checkout@v2 | ||
- name: Use Node.js ${{ matrix.node-version }} | ||
uses: actions/setup-node@v1 | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. 'run:'In addition to running pre-built actions, the workflow can also execute commands, just as you would if you had direct access to the virtual machine. In this portion of the template workflow, we run some common commands relevant to Node.js projects, like To learn more about the fields discussed here, see:
If you don't see an explanation of your CI logs below when the workflow has executed, refresh this page. |
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with: | ||
node-version: ${{ matrix.node-version }} | ||
- run: npm ci | ||
- run: npm run build --if-present | ||
- run: npm test |
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// Jest Snapshot v1, https://goo.gl/fbAQLP | ||
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exports[`App Contains the compiled JavaScript 1`] = `"!function(t){var e={};function n(r){if(e[r])return e[r].exports;var l=e[r]={i:r,l:!1,exports:{}};return t[r].call(l.exports,l,l.exports,n),l.l=!0,l.exports}n.m=t,n.c=e,n.d=function(t,e,r){n.o(t,e)||Object.defineProperty(t,e,{enumerable:!0,get:r})},n.r=function(t){\\"undefined\\"!=typeof Symbol&&Symbol.toStringTag&&Object.defineProperty(t,Symbol.toStringTag,{value:\\"Module\\"}),Object.defineProperty(t,\\"__esModule\\",{value:!0})},n.t=function(t,e){if(1&e&&(t=n(t)),8&e)return t;if(4&e&&\\"object\\"==typeof t&&t&&t.__esModule)return t;var r=Object.create(null);if(n.r(r),Object.defineProperty(r,\\"default\\",{enumerable:!0,value:t}),2&e&&\\"string\\"!=typeof t)for(var l in t)n.d(r,l,function(e){return t[e]}.bind(null,l));return r},n.n=function(t){var e=t&&t.__esModule?function(){return t.default}:function(){return t};return n.d(e,\\"a\\",e),e},n.o=function(t,e){return Object.prototype.hasOwnProperty.call(t,e)},n.p=\\"\\",n(n.s=1)}([function(t,e,n){\\"use strict\\";n.r(e),n.d(e,\\"default\\",(function(){return r}));class r{constructor(t,e){this.p1=t,this.p2=e,this.board=[[null,null,null],[null,null,null],[null,null,null]],this.player=Math.random()<.5?this.p1:this.p2,this.sym=\\"X\\"}turn(t,e){e=e||t,this.board[t][e]=this.sym}nextPlayer(){this.player=this.player===this.p1?this.p2:this.p1,this.sym=\\"X\\"===this.sym?\\"O\\":\\"X\\"}hasWinner(){return this.rowWin()||this.colWin()||this.diagWin()}rowWin(){let t=!1;for(let e=0;e<3;e++){const n=this.board[e];null!==n[0]&&(t=t||n[0]===n[1]&&n[0]===n[2])}return t}colWin(){let t=!1;for(let e=0;e<3;e++){const n=this.board;null!==n[0][e]&&(t=t||n[0][e]===n[1][e]&&n[0][e]===n[2][e])}return t}diagWin(){const t=this.board;return null!==t[0][0]&&t[0][0]===t[1][1]&&t[0][0]===t[2][2]||null!==t[0][2]&&t[0][2]===t[1][1]&&t[0][2]===t[2][0]}}},function(t,e,n){n(2),t.exports=n(0)},function(t,e,n){\\"use strict\\";n.r(e);var r=n(0);let l,o;for(;!l;)l=window.prompt(\\"Enter player 1 name:\\");for(;!o&&l!==o;)o=window.prompt(l===o?\`Please enter a different name than \${l}.\`:\\"Enter player 2 name:\\");window.onload=()=>{const t=new r.default(l,o),e=document.getElementById(\\"turn\\"),n=document.getElementById(\\"player\\");n.innerText=t.player,document.querySelectorAll(\\"td\\").forEach(r=>{r.onclick=l=>{r.onclick=void 0,l.target.innerText=t.sym,l.target.onclick=void 0;const[o,i]=l.target.classList;t.turn(o,i),t.hasWinner()?(e.innerText=\`\${t.player} wins!\`,document.querySelectorAll(\\"td\\").forEach(t=>{t.onclick=void 0})):(t.nextPlayer(),n.innerText=t.player)}})}}]);"`; |
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const Game = require('../src/game').default | ||
const fs = require('fs') | ||
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describe('App', () => { | ||
it('Contains the compiled JavaScript', async (done) => { | ||
fs.readFile('./public/main.js', 'utf8', (err, data) => { | ||
expect(err).toBe(null) | ||
expect(data).toMatchSnapshot() | ||
done() | ||
}) | ||
}) | ||
}) | ||
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describe('Game', () => { | ||
let game, p1, p2 | ||
beforeEach(() => { | ||
p1 = 'Salem' | ||
p2 = 'Nate' | ||
game = new Game(p1, p2) | ||
}) | ||
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describe('Game', () => { | ||
it('Initializes with two players', async () => { | ||
expect(game.p1).toBe('Salem') | ||
expect(game.p2).toBe('Nate') | ||
}) | ||
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it('Initializes with an empty board', async () => { | ||
for (let r = 0; r < game.board.length; r++) { | ||
for (let c = 0; c < game.board[r].lenght; c++) { | ||
expect(game.board[r][c]).toBeUndefined() | ||
} | ||
} | ||
}) | ||
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it('Starts the game with a random player', async () => { | ||
Math.random = () => 0.4 | ||
expect(new Game(p1, p2).player).toBe('Salem') | ||
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Math.random = () => 0.6 | ||
expect(new Game(p1, p2).player).toBe('Nate') | ||
}) | ||
}) | ||
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describe('turn', () => { | ||
it("Inserts an 'X' into the top center", async () => { | ||
game.turn(0, 1) | ||
expect(game.board[0][1]).toBe('X') | ||
}) | ||
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it("Inserts an 'X' into the top left", async () => { | ||
game.turn(0) | ||
expect(game.board[0][0]).toBe('X') | ||
}) | ||
}) | ||
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describe('nextPlayer', () => { | ||
it('Sets the current player to be whoever it is not', async () => { | ||
Math.random = () => 0.4 | ||
const game = new Game(p1, p2) | ||
expect(game.player).toBe('Salem') | ||
game.nextPlayer() | ||
expect(game.player).toBe('Nate') | ||
}) | ||
}) | ||
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describe('hasWinner', () => { | ||
it('Wins if any row is filled', async () => { | ||
for (let r = 0; r < game.board.length; r++) { | ||
for (let c = 0; c < game.board[r].length; c++) { | ||
game.board[r][c] = 'X' | ||
} | ||
expect(game.hasWinner()).toBe(true) | ||
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for (let c = 0; c < game.board[r].length; c++) { | ||
game.board[r][c] = null | ||
} | ||
} | ||
}) | ||
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it('Wins if any column is filled', async () => { | ||
for (let r = 0; r < game.board.length; r++) { | ||
for (let c = 0; c < game.board[r].length; c++) { | ||
game.board[c][r] = 'X' | ||
} | ||
expect(game.hasWinner()).toBe(true) | ||
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for (let c = 0; c < game.board[r].length; c++) { | ||
game.board[c][r] = null | ||
} | ||
} | ||
}) | ||
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it('Wins if down-left diagonal is filled', async () => { | ||
for (let r = 0; r < game.board.length; r++) { | ||
game.board[r][r] = 'X' | ||
} | ||
expect(game.hasWinner()).toBe(true) | ||
}) | ||
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it('Wins if up-right diagonal is filled', async () => { | ||
for (let r = 0; r < game.board.length; r++) { | ||
game.board[2 - r][r] = 'X' | ||
} | ||
expect(game.hasWinner()).toBe(true) | ||
}) | ||
}) | ||
}) |
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'on:'
The
on:
field is what tells GitHub Actions when to run. In this case, we're running the workflow anytime there's apush
.To learn more about the fields discussed here, see:
on:
on GitHub Help