Even though I have not worked on this project for a while and it contains a lot of bugs and lacks a correct delta-time implementation, this Minecraft clone covers the main game mechanics that it's bigger brother features. Using modern OpenGL and other technologies for efficient rendering, this project is my largest and most complex so far. I hope you enjoy!
The Game features:
- Dynamic Terrain Generation using multi-stage Perlin Noise
- Multithreaded Chunk Loading depending on the players position
- Highly custonizable YAML-Config
- Advanced Player Collision
- Skybox/Cubemap rendering
- Transparent Blocks such as Glass
- Advanced Debugging Statistics and Tools
- Texture Packer for generation Sprite Sheets
- SHADOWS!!! and Ambient Occlusion (SSAO)
- Biomes and structure scripting support
- Better Terrainexpansion
- Improved graphics including ambient occlusion and deferred rendering