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timbotimber/bb8_infinite_roller
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{\rtf1\ansi\ansicpg1252\cocoartf2511 \cocoatextscaling0\cocoaplatform0{\fonttbl\f0\fswiss\fcharset0 Helvetica;} {\colortbl;\red255\green255\blue255;\red179\green179\blue179;\red205\green205\blue205;\red154\green154\blue154; \red128\green128\blue128;} {\*\expandedcolortbl;;\csgray\c75407;\csgray\c84070;\csgray\c66775; \csgray\c57415;} \paperw11900\paperh16840\margl1440\margr1440\vieww19420\viewh14260\viewkind0 \pard\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx5040\tx5760\tx6480\tx7200\tx7920\tx8640\pardirnatural\partightenfactor0 \f0\fs24 \cf0 BB8: Infinite Roller \ \ Create an infinite running game with BB8 as the running character. \ \ - Animate BB8 as 2 separate objects: head and roller\ - Create objects and gaps in the platform for BB8 to jump over\ - Create a particle effect that shows BB8's movement \ - Collect a score based on distance covered\ - Create a Parallax background showing landscape as well as time of day \ - Style the page around the game giving instructions etc \ - Bonus: Create objects for BB8 to duck under\ \ \ Schedule: \ \ Monday morning: \ \ \cf2 - Rebuilding version of the infinite runner from class/online tutorials using shapes not characters including backgrounds/obstacles etc \cf0 \ \ \ Monday afternoon \ \ \cf2 - Look into duck functionality\cf3 \ \cf2 - Implement duck functionality \cf0 \ \ \ Tuesday morning\ \ \cf4 - styles + images\ - Create the particle effects for movement\ \cf0 \ Tuesday afternoon \ \ \cf5 - Finish the particle effect\cf0 \ \cf4 - Create the rolling effect of the ball element\cf0 \ \ \ Wednesday morning\ \ - Create the score tally with locally stored top scores\ \ Wednesday afternoon \ \ - Animate head/antenna\ - Research platform effects (sand slowing etc)\ \ - Create the platforms (rock and sand)\ \ Thursday morning \ \ - style page around the game }
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bootcamp week 3 project
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