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tig-algorithms/src/vehicle_routing/advanced_routing/benchmarker_outbound.rs
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/*! | ||
Copyright 2024 syebastian | ||
Licensed under the TIG Benchmarker Outbound Game License v1.0 (the "License"); you | ||
may not use this file except in compliance with the License. You may obtain a copy | ||
of the License at | ||
https://github.com/tig-foundation/tig-monorepo/tree/main/docs/licenses | ||
Unless required by applicable law or agreed to in writing, software distributed | ||
under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR | ||
CONDITIONS OF ANY KIND, either express or implied. See the License for the specific | ||
language governing permissions and limitations under the License. | ||
*/ | ||
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use rand::{rngs::{SmallRng, StdRng}, Rng, SeedableRng}; | ||
use tig_challenges::vehicle_routing::{Challenge, Solution}; | ||
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pub fn solve_challenge(challenge: &Challenge) -> anyhow::Result<Option<Solution>> { | ||
let mut best_solution: Option<Solution> = None; | ||
let mut best_cost = std::i32::MAX; | ||
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const INITIAL_TEMPERATURE: f32 = 2.0; | ||
const COOLING_RATE: f32 = 0.995; | ||
const ITERATIONS_PER_TEMPERATURE: usize = 2; | ||
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let num_nodes = challenge.difficulty.num_nodes; | ||
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let mut current_params = vec![1.0; num_nodes]; | ||
let mut savings_list = create_initial_savings_list(challenge); | ||
recompute_and_sort_savings(&mut savings_list, ¤t_params, challenge); | ||
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let mut current_solution = create_solution(challenge, ¤t_params, &savings_list); | ||
let mut current_cost = calculate_solution_cost(¤t_solution, &challenge.distance_matrix); | ||
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if current_cost <= challenge.max_total_distance { | ||
return Ok(Some(current_solution)); | ||
} | ||
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if (current_cost as f32 * 0.96) > challenge.max_total_distance as f32 { | ||
return Ok(None); | ||
} | ||
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let mut temperature = INITIAL_TEMPERATURE; | ||
let mut rng = StdRng::seed_from_u64(u64::from_le_bytes(challenge.seed[..8].try_into().unwrap())); | ||
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while temperature > 1.0 { | ||
for _ in 0..ITERATIONS_PER_TEMPERATURE { | ||
let neighbor_params = generate_neighbor(¤t_params, &mut rng); | ||
recompute_and_sort_savings(&mut savings_list, &neighbor_params, challenge); | ||
let mut neighbor_solution = create_solution(challenge, &neighbor_params, &savings_list); | ||
apply_local_search_until_no_improvement(&mut neighbor_solution, &challenge.distance_matrix); | ||
let neighbor_cost = calculate_solution_cost(&neighbor_solution, &challenge.distance_matrix); | ||
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let delta = neighbor_cost as f32 - current_cost as f32; | ||
if delta < 0.0 || rng.gen::<f32>() < (-delta / temperature).exp() { | ||
current_params = neighbor_params; | ||
current_cost = neighbor_cost; | ||
current_solution = neighbor_solution; | ||
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if current_cost < best_cost { | ||
best_cost = current_cost; | ||
best_solution = Some(Solution { | ||
routes: current_solution.routes.clone(), | ||
}); | ||
} | ||
} | ||
if best_cost <= challenge.max_total_distance { | ||
return Ok(best_solution); | ||
} | ||
} | ||
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temperature *= COOLING_RATE; | ||
} | ||
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Ok(best_solution) | ||
} | ||
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#[inline] | ||
fn create_initial_savings_list(challenge: &Challenge) -> Vec<(f32, u8, u8)> { | ||
let num_nodes = challenge.difficulty.num_nodes; | ||
let capacity = ((num_nodes - 1) * (num_nodes - 2)) / 2; | ||
let mut savings = Vec::with_capacity(capacity); | ||
for i in 1..num_nodes { | ||
for j in (i + 1)..num_nodes { | ||
savings.push((0.0, i as u8, j as u8)); | ||
} | ||
} | ||
savings | ||
} | ||
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#[inline] | ||
fn recompute_and_sort_savings(savings_list: &mut [(f32, u8, u8)], params: &[f32], challenge: &Challenge) { | ||
let distance_matrix = &challenge.distance_matrix; | ||
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let mut zero_len = 0; | ||
for (score, i, j) in savings_list.iter_mut() { | ||
let i = *i as usize; | ||
let j = *j as usize; | ||
*score = params[i] * distance_matrix[0][i] as f32 + | ||
params[j] * distance_matrix[j][0] as f32 - | ||
params[i] * params[j] * distance_matrix[i][j] as f32; | ||
} | ||
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savings_list.sort_unstable_by(|a, b| b.0.partial_cmp(&a.0).unwrap()); | ||
} | ||
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#[inline] | ||
fn generate_neighbor<R: Rng + ?Sized>(current: &[f32], rng: &mut R) -> Vec<f32> { | ||
current.iter().map(|¶m| { | ||
let delta = rng.gen_range(-0.1..=0.1); | ||
(param + delta).clamp(0.0, 2.0) | ||
}).collect() | ||
} | ||
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#[inline] | ||
fn apply_local_search_until_no_improvement(solution: &mut Solution, distance_matrix: &Vec<Vec<i32>>) { | ||
let mut improved = true; | ||
while improved { | ||
improved = false; | ||
for route in &mut solution.routes { | ||
if two_opt(route, distance_matrix) { | ||
improved = true; | ||
} | ||
} | ||
} | ||
} | ||
#[inline] | ||
fn two_opt(route: &mut Vec<usize>, distance_matrix: &Vec<Vec<i32>>) -> bool { | ||
let n = route.len(); | ||
let mut improved = false; | ||
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for i in 1..n - 2 { | ||
for j in i + 1..n - 1 { | ||
let current_distance = distance_matrix[route[i - 1]][route[i]] | ||
+ distance_matrix[route[j]][route[j + 1]]; | ||
let new_distance = distance_matrix[route[i - 1]][route[j]] | ||
+ distance_matrix[route[i]][route[j + 1]]; | ||
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if new_distance < current_distance { | ||
route[i..=j].reverse(); | ||
improved = true; | ||
} | ||
} | ||
} | ||
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improved | ||
} | ||
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#[inline] | ||
fn calculate_solution_cost(solution: &Solution, distance_matrix: &Vec<Vec<i32>>) -> i32 { | ||
solution.routes.iter().map(|route| { | ||
route.windows(2).map(|w| distance_matrix[w[0]][w[1]]).sum::<i32>() | ||
}).sum() | ||
} | ||
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#[inline] | ||
fn create_solution(challenge: &Challenge, params: &[f32], savings_list: &[(f32, u8, u8)]) -> Solution { | ||
let distance_matrix = &challenge.distance_matrix; | ||
let max_capacity = challenge.max_capacity; | ||
let num_nodes = challenge.difficulty.num_nodes; | ||
let demands = &challenge.demands; | ||
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let mut routes = vec![None; num_nodes]; | ||
for i in 1..num_nodes { | ||
routes[i] = Some(vec![i]); | ||
} | ||
let mut route_demands = demands.clone(); | ||
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for &(_, i, j) in savings_list { | ||
let (i, j) = (i as usize, j as usize); | ||
if let (Some(left_route), Some(right_route)) = (routes[i].as_ref(), routes[j].as_ref()) { | ||
let (left_start, left_end) = (*left_route.first().unwrap(), *left_route.last().unwrap()); | ||
let (right_start, right_end) = (*right_route.first().unwrap(), *right_route.last().unwrap()); | ||
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if left_start == right_start || route_demands[left_start] + route_demands[right_start] > max_capacity { | ||
continue; | ||
} | ||
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let mut new_route = routes[i].take().unwrap(); | ||
let mut right_route = routes[j].take().unwrap(); | ||
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if left_start == i { new_route.reverse(); } | ||
if right_end == j { right_route.reverse(); } | ||
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new_route.extend(right_route); | ||
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let combined_demand = route_demands[left_start] + route_demands[right_start]; | ||
let new_start = new_route[0]; | ||
let new_end = *new_route.last().unwrap(); | ||
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route_demands[new_start] = combined_demand; | ||
route_demands[new_end] = combined_demand; | ||
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routes[new_start] = Some(new_route.clone()); | ||
routes[new_end] = Some(new_route); | ||
} | ||
} | ||
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Solution { | ||
routes: routes | ||
.into_iter() | ||
.enumerate() | ||
.filter_map(|(i, route)| route.filter(|r| r[0] == i)) | ||
.map(|mut route| { | ||
route.insert(0, 0); | ||
route.push(0); | ||
route | ||
}) | ||
.collect(), | ||
} | ||
} | ||
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#[cfg(feature = "cuda")] | ||
mod gpu_optimisation { | ||
use super::*; | ||
use cudarc::driver::*; | ||
use std::{collections::HashMap, sync::Arc}; | ||
use tig_challenges::CudaKernel; | ||
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// set KERNEL to None if algorithm only has a CPU implementation | ||
pub const KERNEL: Option<CudaKernel> = None; | ||
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// Important! your GPU and CPU version of the algorithm should return the same result | ||
pub fn cuda_solve_challenge( | ||
challenge: &Challenge, | ||
dev: &Arc<CudaDevice>, | ||
mut funcs: HashMap<&'static str, CudaFunction>, | ||
) -> anyhow::Result<Option<Solution>> { | ||
solve_challenge(challenge) | ||
} | ||
} | ||
#[cfg(feature = "cuda")] | ||
pub use gpu_optimisation::{cuda_solve_challenge, KERNEL}; |
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