Skip to content

Commit

Permalink
Update CONFIGURATIONS.MD
Browse files Browse the repository at this point in the history
  • Loading branch information
theripper93 authored Jan 21, 2023
1 parent 5341927 commit 7f17490
Showing 1 changed file with 8 additions and 6 deletions.
14 changes: 8 additions & 6 deletions CONFIGURATIONS.MD
Original file line number Diff line number Diff line change
@@ -1,10 +1,12 @@

# PF1

![image](https://user-images.githubusercontent.com/1346839/161739973-90180e30-4e59-426f-8d01-a6caf0ecc1a4.png)

Creature Type (and Custom): document.race.document.data.creatureType
Leave HP as is.
| Field | Value |
|:---|:---|
| Creature Type | creatureType |
| Custom Creature Type | creatureType |
| Current HP | attributes.hp.value |
| Max HP | attributes.hp.max |

Here's a script macro to setup some default colors for the different creature types found in pf1

Expand Down Expand Up @@ -36,8 +38,8 @@ game.settings.set("splatter", "BloodSheetData", bloodSheetData);
|:---|:---|
| Creature Type | type |
| Custom Creature Type | type |
| Current HP | data.header.health.value |
| Max HP | data.header.health.max |
| Current HP | header.health.value |
| Max HP | header.health.max |

2. Script macro to set default colors: red for human blood, white-ish for synthetics' fluid, and green for xenomorph's acid. (Remember that *Automatic Blood Color* must be enabled in the module's settings.)

Expand Down

0 comments on commit 7f17490

Please sign in to comment.